const express = require("express");
const Game = require("./game.js");
-const router = express.Router();
-
class TicTacToe extends Game {
constructor(id) {
super(id);
this.state = {
moves: [],
board: Array(9).fill(""),
- next_player: "X",
+ team_to_play: "X",
};
+ this.teams = ["X", "O"];
}
- /* Returns Boolean indicating whether move was legal and added. */
- add_move(square) {
+ /* Returns true if move was legal and added, false otherwise. */
+ add_move(player, square) {
+
+ /* Cannot move if you are not on a team. */
+ if (player.team === "")
+ {
+ return { legal: false,
+ message: "You must be on a team to take a turn" };
+ }
+
+ /* Cannot move if it's not this player's team's turn. */
+ if (player.team !== this.state.team_to_play)
+ {
+ return { legal: false,
+ message: "It's not your turn to move" };
+ }
+
/* Cannot move to an occupied square. */
if (this.state.board[square])
- return false;
+ {
+ return { legal: false,
+ message: "Square is already occupied" };
+ }
- this.state.board[square] = this.state.next_player;
+ this.state.board[square] = this.state.team_to_play;
this.state.moves.push(square);
- if (this.state.next_player === "X")
- this.state.next_player = "O";
+ if (this.state.team_to_play === "X")
+ this.state.team_to_play = "O";
else
- this.state.next_player = "X";
-
- return true;
- }
+ this.state.team_to_play = "X";
- broadcast_move(square) {
- this.broadcast_event("move", square);
- }
-
- handle_events(request, response) {
- super.handle_events(request, response);
-
- /* When a new client joins, give them the current game state,
- * (which includes the history of moves). */
- const state_json = JSON.stringify(this.state);
- response.write(`event: game-state\ndata: ${state_json}\n\n`);
+ return { legal: true };
}
}
-router.post('/move', (request, response) => {
- const game = request.game;
- const square = request.body.square;
-
- const legal = game.add_move(square);
-
- /* Inform this client whether the move was legal. */
- response.send(JSON.stringify(legal));
-
- /* And only if legal, inform all clients. */
- if (! legal)
- return;
-
- game.broadcast_move(square);
-});
-
-router.get('/events', (request, response) => {
- const game = request.game;
-
- game.handle_events(request, response);
-});
-
-exports.router = router;
-exports.Game = TicTacToe;
+TicTacToe.router = express.Router();
TicTacToe.meta = {
name: "Tic Tac Toe",
identifier: "tictactoe"
};
+
+exports.Game = TicTacToe;