const express = require("express");
+const Game = require("./game.js");
+
+const engine_name = "tictactoe";
const router = express.Router();
-class TicTacToe {
+class TicTacToe extends Game {
constructor() {
+ super(engine_name);
this.moves = [];
this.board = Array(9).fill(null);
- this.clients = [];
- this.next_client_id = 1;
}
/* Returns Boolean indicating whether move was legal and added. */
return true;
}
- add_client(response) {
- const id = this.next_client_id;
- this.clients.push({id: id,
- response: response});
- this.next_client_id++;
-
- return id;
- }
-
- remove_client(id) {
- this.clients = this.clients.filter(client => client.id !== id);
- }
-
- /* Send a string to all clients */
- broadcast_string(str) {
- this.clients.forEach(client => client.response.write(str + '\n'));
- }
-
- /* Send an event to all clients.
- *
- * An event has both a declared type and a separate data block.
- * It also ends with two newlines (to mark the end of the event).
- */
- broadcast_event(type, data) {
- this.broadcast_string(`event: ${type}\ndata: ${data}\n`);
- }
-
broadcast_move(square) {
this.broadcast_event("move", square);
}
});
exports.router = router;
-exports.name = "tictactoe";
+exports.name = engine_name;
exports.Game = TicTacToe;