const express = require("express");
const Game = require("./game.js");
-const engine_name = "tictactoe";
-
const router = express.Router();
class TicTacToe extends Game {
- constructor() {
- super(engine_name);
- this.moves = [];
- this.board = Array(9).fill(null);
+ constructor(id) {
+ super(id);
+ this.state = {
+ moves: [],
+ board: Array(9).fill(""),
+ next_player: "X",
+ };
}
/* Returns Boolean indicating whether move was legal and added. */
add_move(square) {
/* Cannot move to an occupied square. */
- if (this.board[square])
+ if (this.state.board[square])
return false;
- this.board[square] = 'X';
- this.moves.push(square);
+ this.state.board[square] = this.state.next_player;
+ this.state.moves.push(square);
+
+ if (this.state.next_player === "X")
+ this.state.next_player = "O";
+ else
+ this.state.next_player = "X";
return true;
}
broadcast_move(square) {
this.broadcast_event("move", square);
}
-
- handle_events(request, response) {
- super.handle_events(request, response);
-
- /* When a new client joins, replay all previous moves to it. */
- for (let move of this.moves) {
- response.write(`event: move\ndata: ${move}\n\n`);
- }
- }
}
router.post('/move', (request, response) => {
name: "Tic Tac Toe",
identifier: "tictactoe"
};
-
-exports.meta = TicTacToe.meta;