const express = require("express");
const Game = require("./game.js");
-const engine_name = "tictactoe";
-
const router = express.Router();
class TicTacToe extends Game {
- constructor() {
- super(engine_name);
- this.moves = [];
- this.board = Array(9).fill(null);
+ constructor(id) {
+ super(id);
+ this.state = {
+ moves: [],
+ board: Array(9).fill(""),
+ next_player: "X",
+ };
}
/* Returns Boolean indicating whether move was legal and added. */
add_move(square) {
/* Cannot move to an occupied square. */
- if (this.board[square])
+ if (this.state.board[square])
return false;
- this.board[square] = 'X';
- this.moves.push(square);
+ this.state.board[square] = this.state.next_player;
+ this.state.moves.push(square);
+
+ if (this.state.next_player === "X")
+ this.state.next_player = "O";
+ else
+ this.state.next_player = "X";
return true;
}
}
}
-router.get('/', (request, response) => {
- const game = request.game;
-
- if (! request.session.nickname)
- response.render('choose-nickname.html', { game_name: "Tic Tac Toe" });
- else
- response.render('tictactoe-game.html');
-});
-
router.post('/move', (request, response) => {
const game = request.game;
const square = request.body.square;
router.get('/events', (request, response) => {
const game = request.game;
- /* These headers will keep the connection open so we can stream events. */
- const headers = {
- "Content-type": "text/event-stream",
- "Connection": "keep-alive",
- "Cache-Control": "no-cache"
- };
- response.writeHead(200, headers);
-
- /* Add this new client to our list of clients. */
- const id = game.add_client(response);
-
- /* And queue up cleanup to be triggered on client close. */
- request.on('close', () => {
- game.remove_client(id);
- });
+ game.handle_events(request, response);
});
exports.router = router;
-exports.name = engine_name;
exports.Game = TicTacToe;
+
+TicTacToe.meta = {
+ name: "Tic Tac Toe",
+ identifier: "tictactoe"
+};