]> git.cworth.org Git - empires-server/blobdiff - tictactoe.js
Standardize transmission of game "state" when a client joins
[empires-server] / tictactoe.js
index 74cf3436334f214123981d8698b17b0cacf8ae21..9140b89da9bad2d2b69e2aca9e3f53ff1c2372f9 100644 (file)
@@ -33,15 +33,6 @@ class TicTacToe extends Game {
   broadcast_move(square) {
     this.broadcast_event("move", square);
   }
-
-  handle_events(request, response) {
-    super.handle_events(request, response);
-
-    /* When a new client joins, replay all previous moves to it. */
-    for (let move of this.state.moves) {
-      response.write(`event: move\ndata: ${move}\n\n`);
-    }
-  }
 }
 
 router.post('/move', (request, response) => {