const express = require("express");
const Game = require("./game.js");
-const router = express.Router();
-
class TicTacToe extends Game {
constructor(id) {
super(id);
- this.moves = [];
- this.board = Array(9).fill(null);
+ this.state = {
+ moves: [],
+ board: Array(9).fill(""),
+ next_player: "X",
+ };
}
/* Returns Boolean indicating whether move was legal and added. */
add_move(square) {
/* Cannot move to an occupied square. */
- if (this.board[square])
+ if (this.state.board[square])
return false;
- this.board[square] = 'X';
- this.moves.push(square);
+ this.state.board[square] = this.state.next_player;
+ this.state.moves.push(square);
- return true;
- }
-
- broadcast_move(square) {
- this.broadcast_event("move", square);
- }
+ if (this.state.next_player === "X")
+ this.state.next_player = "O";
+ else
+ this.state.next_player = "X";
- handle_events(request, response) {
- super.handle_events(request, response);
-
- /* When a new client joins, replay all previous moves to it. */
- for (let move of this.moves) {
- response.write(`event: move\ndata: ${move}\n\n`);
- }
+ return true;
}
}
-router.post('/move', (request, response) => {
- const game = request.game;
- const square = request.body.square;
-
- const legal = game.add_move(square);
-
- /* Inform this client whether the move was legal. */
- response.send(JSON.stringify(legal));
-
- /* And only if legal, inform all clients. */
- if (! legal)
- return;
-
- game.broadcast_move(square);
-});
-
-router.get('/events', (request, response) => {
- const game = request.game;
-
- game.handle_events(request, response);
-});
-
-exports.router = router;
-exports.Game = TicTacToe;
+TicTacToe.router = express.Router();
TicTacToe.meta = {
name: "Tic Tac Toe",
identifier: "tictactoe"
};
+
+exports.Game = TicTacToe;