class TicTacToe extends Game {
constructor(id) {
super(id);
+ this.teams = [
+ {
+ id: 0,
+ name: "X"
+ },
+ {
+ id: 1,
+ name: "O"
+ }];
this.state = {
moves: [],
board: Array(9).fill(""),
- team_to_play: "X",
+ team_to_play: this.teams[0],
};
- this.teams = ["X", "O"];
}
/* Returns true if move was legal and added, false otherwise. */
add_move(player, square) {
- /* Cannot move if you are not on a team. */
- if (player.team === "")
- {
- return { legal: false,
- message: "You must be on a team to take a turn" };
- }
+ const state = this.state;
+ const result = super.add_move(player, square);
- /* Cannot move if it's not this player's team's turn. */
- if (player.team !== this.state.team_to_play)
- {
- return { legal: false,
- message: "It's not your turn to move" };
- }
+ /* If the generic Game class can reject this move, then we don't
+ * need to look at it any further. */
+ if (! result.legal)
+ return result;
/* Cannot move to an occupied square. */
- if (this.state.board[square])
+ if (state.board[square])
{
return { legal: false,
message: "Square is already occupied" };
}
- this.state.board[square] = this.state.team_to_play;
- this.state.moves.push(square);
+ state.board[square] = state.team_to_play;
+ state.moves.push(square);
- if (this.state.team_to_play === "X")
- this.state.team_to_play = "O";
+ if (state.team_to_play.id === 0)
+ state.team_to_play = this.teams[1];
else
- this.state.team_to_play = "X";
+ state.team_to_play = this.teams[0];
return { legal: true };
}
TicTacToe.meta = {
name: "Tic Tac Toe",
- identifier: "tictactoe"
+ identifier: "tictactoe",
+ options: {
+ allow_guest: true
+ }
};
exports.Game = TicTacToe;