const express = require("express");
const Game = require("./game.js");
-const router = express.Router();
-
class TicTacToe extends Game {
constructor(id) {
super(id);
};
}
- /* Returns Boolean indicating whether move was legal and added. */
+ /* Returns true if move was legal and added, false otherwise. */
add_move(square) {
/* Cannot move to an occupied square. */
if (this.state.board[square])
- return false;
+ return { legal: false, message: "Square is already occupied" };
this.state.board[square] = this.state.next_player;
this.state.moves.push(square);
else
this.state.next_player = "X";
- return true;
- }
-
- broadcast_move(square) {
- this.broadcast_event("move", square);
- }
-
- handle_events(request, response) {
- super.handle_events(request, response);
-
- /* When a new client joins, replay all previous moves to it. */
- for (let move of this.state.moves) {
- response.write(`event: move\ndata: ${move}\n\n`);
- }
+ return { legal: true };
}
}
-router.post('/move', (request, response) => {
- const game = request.game;
- const square = request.body.square;
-
- const legal = game.add_move(square);
-
- /* Inform this client whether the move was legal. */
- response.send(JSON.stringify(legal));
-
- /* And only if legal, inform all clients. */
- if (! legal)
- return;
-
- game.broadcast_move(square);
-});
-
-router.get('/events', (request, response) => {
- const game = request.game;
-
- game.handle_events(request, response);
-});
-
-exports.router = router;
-exports.Game = TicTacToe;
+TicTacToe.router = express.Router();
TicTacToe.meta = {
name: "Tic Tac Toe",
identifier: "tictactoe"
};
+
+exports.Game = TicTacToe;