}
/* Returns true if move was legal and added, false otherwise. */
- add_move(square) {
+ add_move(player, square) {
+
+ /* Cannot move if you are not on a team. */
+ if (player.team === "")
+ {
+ return { legal: false,
+ message: "You must be on a team to take a turn" };
+ }
+
+ /* Cannot move if it's not this player's team's turn. */
+ if (player.team !== this.state.next_player)
+ {
+ return { legal: false,
+ message: "It's not your turn to move" };
+ }
+
/* Cannot move to an occupied square. */
if (this.state.board[square])
- return { legal: false, message: "Square is already occupied" };
+ {
+ return { legal: false,
+ message: "Square is already occupied" };
+ }
this.state.board[square] = this.state.next_player;
this.state.moves.push(square);