const express = require("express");
const Game = require("./game.js");
-const router = express.Router();
-
class TicTacToe extends Game {
constructor(id) {
super(id);
board: Array(9).fill(""),
next_player: "X",
};
+ this.teams = ["X", "O"];
}
- /* Returns Boolean indicating whether move was legal and added. */
- add_move(square) {
+ /* Returns true if move was legal and added, false otherwise. */
+ add_move(player, square) {
+
+ /* Cannot move if you are not on a team. */
+ if (player.team === "")
+ {
+ return { legal: false,
+ message: "You must be on a team to take a turn" };
+ }
+
+ /* Cannot move if it's not this player's team's turn. */
+ if (player.team !== this.state.next_player)
+ {
+ return { legal: false,
+ message: "It's not your turn to move" };
+ }
+
/* Cannot move to an occupied square. */
if (this.state.board[square])
- return false;
+ {
+ return { legal: false,
+ message: "Square is already occupied" };
+ }
this.state.board[square] = this.state.next_player;
this.state.moves.push(square);
else
this.state.next_player = "X";
- return true;
- }
-
- broadcast_move(square) {
- this.broadcast_event("move", square);
+ return { legal: true };
}
}
-router.post('/move', (request, response) => {
- const game = request.game;
- const square = request.body.square;
-
- const legal = game.add_move(square);
-
- /* Inform this client whether the move was legal. */
- response.send(JSON.stringify(legal));
-
- /* And only if legal, inform all clients. */
- if (! legal)
- return;
-
- game.broadcast_move(square);
-});
-
-exports.router = router;
-exports.Game = TicTacToe;
+TicTacToe.router = express.Router();
TicTacToe.meta = {
name: "Tic Tac Toe",
identifier: "tictactoe"
};
+
+exports.Game = TicTacToe;