}
deleteAll(calls);
- deleteAll(functions);
- deleteAll(structs);
- deleteAll(enums);
- deleteAll(bitmasks);
+
+ // Delete all signature data. Signatures are mere structures which don't
+ // own their own memory, so we need to destroy all data we created here.
+
+ for (FunctionMap::iterator it = functions.begin(); it != functions.end(); ++it) {
+ FunctionSigState *sig = *it;
+ if (sig) {
+ delete [] sig->name;
+ for (unsigned arg = 0; arg < sig->num_args; ++arg) {
+ delete [] sig->arg_names[arg];
+ }
+ delete [] sig->arg_names;
+ delete sig;
+ }
+ }
+ functions.clear();
+
+ for (StructMap::iterator it = structs.begin(); it != structs.end(); ++it) {
+ StructSigState *sig = *it;
+ if (sig) {
+ delete [] sig->name;
+ for (unsigned member = 0; member < sig->num_members; ++member) {
+ delete [] sig->member_names[member];
+ }
+ delete [] sig->member_names;
+ delete sig;
+ }
+ }
+ structs.clear();
+
+ for (EnumMap::iterator it = enums.begin(); it != enums.end(); ++it) {
+ EnumSigState *sig = *it;
+ if (sig) {
+ delete [] sig->name;
+ delete sig;
+ }
+ }
+ enums.clear();
+
+ for (BitmaskMap::iterator it = bitmasks.begin(); it != bitmasks.end(); ++it) {
+ BitmaskSigState *sig = *it;
+ if (sig) {
+ for (unsigned flag = 0; flag < sig->num_flags; ++flag) {
+ delete [] sig->flags[flag].name;
+ }
+ delete [] sig->flags;
+ delete sig;
+ }
+ }
+ bitmasks.clear();
}