"""WGL tracing code generator."""
-from stdapi import API
-from glapi import glapi
-from wglapi import wglapi
+from specs.stdapi import API
+from specs.glapi import glapi
+from specs.wglapi import wglapi
from dispatch import function_pointer_type, function_pointer_value
from gltrace import GlTracer
from codegen import *
class WglTracer(GlTracer):
- def get_function_address(self, function):
- return '__%s' % (function.name,)
-
def wrap_ret(self, function, instance):
GlTracer.wrap_ret(self, function, instance)
print ' %s = (%s)&%s;' % (instance, function.type, f.name);
def handle_default():
- print ' OS::DebugMessage("apitrace: unknown function \\"%s\\"\\n", lpszProc);'
+ print ' OS::DebugMessage("apitrace: warning: unknown function \\"%s\\"\\n", lpszProc);'
string_switch('lpszProc', func_dict.keys(), handle_case, handle_default)
print ' }'
print '#include <string.h>'
print '#include <windows.h>'
print
- print '#include "trace_write.hpp"'
+ print '#include "trace_writer.hpp"'
print '#include "os.hpp"'
print
print '''
static HINSTANCE g_hDll = NULL;
-static PROC
+PROC
__getPublicProcAddress(LPCSTR lpProcName)
{
if (!g_hDll) {
}
'''
+ print '// To validate our prototypes'
+ print '#define GL_GLEXT_PROTOTYPES'
+ print '#define WGL_GLXEXT_PROTOTYPES'
+ print
print '#include "glproc.hpp"'
print '#include "glsize.hpp"'
print