COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
)
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
+
if (WIN32)
if (MINGW)
# Silence warnings about @nn suffix mismatch
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
endif ()
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d10trace MODULE d3d10.def d3d10trace.cpp d3d10shader.cpp)
+ add_library (d3d10trace MODULE
+ d3d10.def
+ d3d10trace.cpp
+ d3dcommonshader.cpp
+ )
target_link_libraries (d3d10trace
common_trace
common
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d10_1trace MODULE d3d10_1.def d3d10_1trace.cpp d3d10shader.cpp)
+ add_library (d3d10_1trace MODULE
+ d3d10_1.def
+ d3d10_1trace.cpp
+ d3dcommonshader.cpp
+ )
target_link_libraries (d3d10_1trace
common_trace
common
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py ${HAVE_D3D11_1} > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp
DEPENDS
d3d11trace.py
+ d3dcommontrace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d11trace MODULE d3d11.def d3d11trace.cpp)
+ add_library (d3d11trace MODULE
+ d3d11.def
+ d3d11trace.cpp
+ d3dcommonshader.cpp
+ )
target_link_libraries (d3d11trace
common_trace
common
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d2d1 MODULE d2d1.def d2d1trace.cpp)
- target_link_libraries (d2d1
+ add_library (d2d1trace SHARED d2d1.def d2d1trace.cpp)
+ target_link_libraries (d2d1trace
common_trace
common
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
)
- set_target_properties (d2d1
+ set_target_properties (d2d1trace
PROPERTIES PREFIX ""
OUTPUT_NAME d2d1
)
- install (TARGETS d2d1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
-
- add_custom_command (
- OUTPUT dwritetrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dwritetrace.py > ${CMAKE_CURRENT_BINARY_DIR}/dwritetrace.cpp
- DEPENDS
- dwritetrace.py
- trace.py
- ${CMAKE_SOURCE_DIR}/specs/d2d1.py
- ${CMAKE_SOURCE_DIR}/specs/d2d1.py
- ${CMAKE_SOURCE_DIR}/specs/d2dbasetypes.py
- ${CMAKE_SOURCE_DIR}/specs/d2derr.py
- ${CMAKE_SOURCE_DIR}/specs/dwrite.py
- ${CMAKE_SOURCE_DIR}/specs/dcommon.py
- ${CMAKE_SOURCE_DIR}/specs/dxgi.py
- ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
- ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
- ${CMAKE_SOURCE_DIR}/specs/winapi.py
- ${CMAKE_SOURCE_DIR}/specs/stdapi.py
- )
- add_library (dwrite MODULE dwrite.def dwritetrace.cpp)
- target_link_libraries (dwrite
- common_trace
- common
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
+ # http://www.cmake.org/pipermail/cmake/2009-March/028221.html
+ install (TARGETS d2d1trace
+ RUNTIME DESTINATION ${WRAPPER_INSTALL_DIR} COMPONENT RUNTIME
+ LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR} COMPONENT RUNTIME
)
- set_target_properties (dwrite
+
+ # dwrite.dll is just an empty stub for d2d1.dll
+ add_library (dwritetrace MODULE dwrite.def dwritetrace.cpp)
+ target_link_libraries (dwritetrace d2d1trace)
+ set_target_properties (dwritetrace
PROPERTIES PREFIX ""
OUTPUT_NAME dwrite
)
- install (TARGETS dwrite LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ install (TARGETS dwritetrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D2D1_INCLUDE_DIR)
# opengl32.dll