include_directories (
${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_SOURCE_DIR}/helpers
${CMAKE_BINARY_DIR}/dispatch
+ ${CMAKE_SOURCE_DIR}/dispatch
)
endif ()
# d3d10.dll
- if (DirectX_D3DX10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX10_INCLUDE_DIR})
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
endif ()
# d3d10_1.dll
- if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3D10_1_INCLUDE_DIR)
+ if (DirectX_D3D10_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10_1trace.cpp
endif ()
# d3d11.dll
- if (DirectX_D3DX11_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX11_INCLUDE_DIR})
+ if (DirectX_D3D11_INCLUDE_DIR)
+ if (DirectX_D3D11_1_INCLUDE_DIR)
+ set (HAVE_D3D11_1 1)
+ else ()
+ set (HAVE_D3D11_1 0)
+ endif ()
+
+ include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d11trace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py ${HAVE_D3D11_1} > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp
DEPENDS
d3d11trace.py
dlltrace.py
trace.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
${CMAKE_SOURCE_DIR}/specs/d3d11.py
${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py