endif ()
# d3d10.dll
- if (DirectX_D3DX10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX10_INCLUDE_DIR})
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
endif ()
# d3d10_1.dll
- if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3D10_1_INCLUDE_DIR)
+ if (DirectX_D3D10_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10_1trace.cpp
endif ()
# d3d11.dll
- if (DirectX_D3DX11_INCLUDE_DIR)
+ if (DirectX_D3D11_INCLUDE_DIR)
if (DirectX_D3D11_1_INCLUDE_DIR)
set (HAVE_D3D11_1 1)
else ()
set (HAVE_D3D11_1 0)
endif ()
- include_directories (SYSTEM ${DirectX_D3DX11_INCLUDE_DIR})
+ include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d11trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py ${HAVE_D3D11_1} > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp