endif ()
# d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
endif ()
# d3d9.dll
- if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp