# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
OUTPUT ddrawtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
endif ()
# d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d8trace MODULE d3d8.def d3d8trace.cpp d3d9shader.cpp)
+ add_library (d3d8trace MODULE
+ d3d8.def
+ d3d8trace.cpp
+ d3d9shader.cpp
+ )
target_link_libraries (d3d8trace
+ d3dhelpers
common_trace
common
${ZLIB_LIBRARIES}
endif ()
# d3d9.dll
- if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d9trace MODULE d3d9.def d3d9trace.cpp d3d9shader.cpp)
+ add_library (d3d9trace MODULE
+ d3d9.def
+ d3d9trace.cpp
+ d3d9shader.cpp
+ )
target_link_libraries (d3d9trace
+ d3dhelpers
common_trace
common
${ZLIB_LIBRARIES}
# dxgi.dll, d3d10.dll, d3d10_1.dll, d3d11.dll
set (DXGI_MODULES)
if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (DXGITRACE_DEF ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.def)
+ file (WRITE ${DXGITRACE_DEF} "EXPORTS\n")
+ file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory\n")
+ file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory1\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain\n")
+
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice1\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain1\n")
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
+ file (APPEND ${DXGITRACE_DEF} "D3D11CreateDevice\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D11CreateDeviceAndSwapChain\n")
endif ()
add_custom_command (
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi1_2.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py
${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (dxgitrace SHARED
- dxgitrace.def
+ ${DXGITRACE_DEF}
dxgitrace.cpp
d3dcommonshader.cpp
)
target_link_libraries (dxgitrace
+ d3dhelpers
common_trace
common
${ZLIB_LIBRARIES}
# d2d1.dll, dwrite.dll
if (DirectX_D2D1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
add_custom_command (
OUTPUT d2d1trace.cpp
common
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${LIBBACKTRACE_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
dl
)
gltrace.py
trace.py
${CMAKE_SOURCE_DIR}/specs/eglapi.py
+ ${CMAKE_SOURCE_DIR}/specs/eglenum.py
${CMAKE_SOURCE_DIR}/specs/glesapi.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
common
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${LIBBACKTRACE_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
dl
)