endif ()
# d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
endif ()
# d3d9.dll
- if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi1_2.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py
${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
common
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${LIBBACKTRACE_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
dl
)
gltrace.py
trace.py
${CMAKE_SOURCE_DIR}/specs/eglapi.py
+ ${CMAKE_SOURCE_DIR}/specs/eglenum.py
${CMAKE_SOURCE_DIR}/specs/glesapi.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
common
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${LIBBACKTRACE_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
dl
)