]> git.cworth.org Git - apitrace/blobdiff - wrappers/CMakeLists.txt
cmake: Link ${LIBBACKTRACE_LIBRARIES} once.
[apitrace] / wrappers / CMakeLists.txt
index 8a0e7690810c988fb1a79a3aee86af64e146bc9d..f48b5a8f60d5058e43c92fbb405ea5f3d07ca980 100644 (file)
@@ -60,8 +60,8 @@ if (WIN32)
     endif ()
 
     # d3d8.dll
-    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
-        include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
+    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR)
+        include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d8trace.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
@@ -96,8 +96,8 @@ if (WIN32)
     endif ()
 
     # d3d9.dll
-    if (DirectX_D3DX9_INCLUDE_DIR)
-        include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3D9_INCLUDE_DIR)
+        include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d9trace.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
@@ -174,6 +174,7 @@ if (WIN32)
                 ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
                 ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+                ${CMAKE_SOURCE_DIR}/specs/dxgi1_2.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgi.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
@@ -438,6 +439,7 @@ if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE)
             gltrace.py
             trace.py
             ${CMAKE_SOURCE_DIR}/specs/eglapi.py
+            ${CMAKE_SOURCE_DIR}/specs/eglenum.py
             ${CMAKE_SOURCE_DIR}/specs/glesapi.py
             ${CMAKE_SOURCE_DIR}/specs/glapi.py
             ${CMAKE_SOURCE_DIR}/specs/glparams.py