# all OpenGL symbols are visible on MacOSX
return True
+ def traceFunctionImplBody(self, function):
+ GlTracer.traceFunctionImplBody(self, function)
+
+ if function.name == 'CGLCreateContext':
+ print ' if (_result == kCGLNoError)'
+ print ' gltrace::createContext((uintptr_t)*ctx);'
+
+ if function.name == 'CGLSetCurrentContext':
+ print ' if (_result == kCGLNoError) {'
+ print ' if (ctx != NULL)'
+ print ' gltrace::setContext((uintptr_t)ctx);'
+ print ' else'
+ print ' gltrace::clearContext();'
+ print ' }'
+
+ if function.name == 'CGLRetainContext':
+ print ' gltrace::retainContext((uintptr_t)ctx);'
+
+ if function.name == 'CGLReleaseContext':
+ # Unlike other GL APIs like EGL or GLX, CGL will make the context
+ # not current if it's the current context.
+ print ' if (gltrace::releaseContext((uintptr_t)ctx)) {'
+ print ' if ((uintptr_t)ctx == gltrace::getContext())'
+ print ' gltrace::clearContext();'
+ print ' }'
+
+ if function.name == 'CGLDestroyContext':
+ # The same rule applies here about the as for CGLReleaseContext.
+ print ' if (gltrace::destroyContext((uintptr_t)ctx)) {'
+ print ' if ((uintptr_t)ctx == gltrace::getContext())'
+ print ' gltrace::clearContext();'
+ print ' }'
+
if __name__ == '__main__':
print