]> git.cworth.org Git - apitrace/blobdiff - wrappers/d3d10.def
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[apitrace] / wrappers / d3d10.def
index 65d97863c967380db92e03774f2e008fcafd85d9..4cf0f7d716d8a2b2e9ccc1db42cb93a6da359352 100644 (file)
@@ -1,31 +1,31 @@
-LIBRARY "d3d10.dll"
+LIBRARY "d3d10"
 EXPORTS
-       D3D10CompileEffectFromMemory
-       D3D10CompileShader
-       D3D10CreateBlob
-       D3D10CreateDevice
-       D3D10CreateDeviceAndSwapChain
-       D3D10CreateEffectFromMemory
-       D3D10CreateEffectPoolFromMemory
-       D3D10CreateStateBlock
-       D3D10DisassembleEffect
-       D3D10DisassembleShader
-       D3D10GetGeometryShaderProfile
-       D3D10GetInputAndOutputSignatureBlob
-       D3D10GetInputSignatureBlob
-       D3D10GetOutputSignatureBlob
-       D3D10GetPixelShaderProfile
-       D3D10GetShaderDebugInfo
-       D3D10GetVersion
-       D3D10GetVertexShaderProfile
-       D3D10PreprocessShader
-       D3D10ReflectShader
-       D3D10RegisterLayers
-       D3D10StateBlockMaskDifference
-       D3D10StateBlockMaskDisableAll
-       D3D10StateBlockMaskDisableCapture
-       D3D10StateBlockMaskEnableAll
-       D3D10StateBlockMaskEnableCapture
-       D3D10StateBlockMaskGetSetting
-       D3D10StateBlockMaskIntersect
-       D3D10StateBlockMaskUnion
+    D3D10CompileEffectFromMemory
+    D3D10CompileShader
+    D3D10CreateBlob
+    D3D10CreateDevice
+    D3D10CreateDeviceAndSwapChain
+    D3D10CreateEffectFromMemory
+    D3D10CreateEffectPoolFromMemory
+    D3D10CreateStateBlock
+    D3D10DisassembleEffect
+    D3D10DisassembleShader
+    D3D10GetGeometryShaderProfile
+    D3D10GetInputAndOutputSignatureBlob
+    D3D10GetInputSignatureBlob
+    D3D10GetOutputSignatureBlob
+    D3D10GetPixelShaderProfile
+    D3D10GetShaderDebugInfo
+    D3D10GetVersion
+    D3D10GetVertexShaderProfile
+    D3D10PreprocessShader
+    D3D10ReflectShader
+    D3D10RegisterLayers
+    D3D10StateBlockMaskDifference
+    D3D10StateBlockMaskDisableAll
+    D3D10StateBlockMaskDisableCapture
+    D3D10StateBlockMaskEnableAll
+    D3D10StateBlockMaskEnableCapture
+    D3D10StateBlockMaskGetSetting
+    D3D10StateBlockMaskIntersect
+    D3D10StateBlockMaskUnion