##########################################################################/
-from dlltrace import DllTracer
-from specs import stdapi
+from d3dcommontrace import D3DCommonTracer
+from specs.stdapi import API
from specs.d3d10misc import d3d10
-class D3D10Tracer(DllTracer):
-
- def serializeArgValue(self, function, arg):
- # Dump shaders as strings
- if isinstance(arg.type, stdapi.Blob) and arg.name.startswith('pShaderBytecode'):
- print ' DumpShader(trace::localWriter, %s, %s);' % (arg.name, arg.type.size)
- return
-
- DllTracer.serializeArgValue(self, function, arg)
-
if __name__ == '__main__':
print '#define INITGUID'
print
print '#include "os.hpp"'
print
print '#include "d3d10imports.hpp"'
- print '#include "d3d10shader.hpp"'
+ print '#include "d3dcommonshader.hpp"'
+ print '#include "d3d10size.hpp"'
print
- tracer = D3D10Tracer('d3d10.dll')
- tracer.traceApi(d3d10)
+
+ api = API()
+ api.addModule(d3d10)
+ tracer = D3DCommonTracer()
+ tracer.traceApi(api)