]> git.cworth.org Git - apitrace/blobdiff - wrappers/d3d9trace.py
Factor out the lock rect size computation.
[apitrace] / wrappers / d3d9trace.py
index 4f40194ec5af3a4841f4e21148fa5f494a3388ea..566ac76e0b7015c9e03a08bd65b54ec4e0a0ca2f 100644 (file)
 
 
 from dlltrace import DllTracer
-from specs.d3d9 import d3d9
+from specs.d3d9 import d3d9, D3DSHADER9
 
 
 class D3D9Tracer(DllTracer):
 
     def serializeArgValue(self, function, arg):
         # Dump shaders as strings
-        if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+        if arg.type is D3DSHADER9:
             print '    DumpShader(trace::localWriter, %s);' % (arg.name)
             return
 
         DllTracer.serializeArgValue(self, function, arg)
 
+    bufferInterfaceNames = [
+        'IDirect3DVertexBuffer9',
+        'IDirect3DIndexBuffer9',
+    ]
+
     def declareWrapperInterfaceVariables(self, interface):
         DllTracer.declareWrapperInterfaceVariables(self, interface)
         
-        if interface.name == 'IDirect3DVertexBuffer9':
+        if interface.name in self.bufferInterfaceNames or \
+           interface.name == 'IDirect3DSurface9':
             print '    UINT m_SizeToLock;'
             print '    VOID *m_pbData;'
 
     def implementWrapperInterfaceMethodBody(self, interface, base, method):
-        if interface.name == 'IDirect3DVertexBuffer9' and method.name == 'Unlock':
+        if interface.name in self.bufferInterfaceNames and method.name == 'Unlock' or \
+           interface.name == 'IDirect3DSurface9' and method.name == 'UnlockRect':
             print '    if (m_pbData) {'
             self.emit_memcpy('(LPBYTE)m_pbData', '(LPBYTE)m_pbData', 'm_SizeToLock')
             print '    }'
 
         DllTracer.implementWrapperInterfaceMethodBody(self, interface, base, method)
 
-        if interface.name == 'IDirect3DVertexBuffer9' and method.name == 'Lock':
+        if interface.name in self.bufferInterfaceNames and method.name == 'Lock' or \
+           interface.name == 'IDirect3DSurface9' and method.name == 'LockRect':
             # FIXME: handle recursive locks
-            print '    if (__result == D3D_OK && !(Flags & D3DLOCK_READONLY)) {'
-            print '        if (SizeToLock) {'
-            print '            m_SizeToLock = SizeToLock;'
-            print '        } else {'
-            print '            D3DVERTEXBUFFER_DESC Desc;'
-            print '            m_pInstance->GetDesc(&Desc);'
-            print '            m_SizeToLock = Desc.Size;'
-            print '        }'
-            print '        m_pbData = *ppbData;'
+
+            getDescMethod = interface.getMethodByName('GetDesc')
+            descArg = getDescMethod.args[0]
+            assert descArg.output
+            descType = getDescMethod.args[0].type.type
+
+            print '    if (_result == D3D_OK && !(Flags & D3DLOCK_READONLY)) {'
+            if interface.name in self.bufferInterfaceNames:
+                print '        if (SizeToLock) {'
+                print '            m_SizeToLock = SizeToLock;'
+                print '        } else {'
+                print '            %s Desc;' % descType
+                print '            m_pInstance->GetDesc(&Desc);'
+                print '            m_SizeToLock = Desc.Size;'
+                print '        }'
+                print '        m_pbData = *ppbData;'
+            elif interface.name == 'IDirect3DSurface9':
+                print '        m_SizeToLock = _lockSize(_this, pLockedRect, pRect);'
+                print '        m_pbData = pLockedRect->pBits;'
+            else:
+                raise NotImplementedError
             print '    } else {'
             print '        m_pbData = NULL;'
             print '    }'
@@ -76,6 +96,7 @@ if __name__ == '__main__':
     print '#include "os.hpp"'
     print
     print '#include "d3d9imports.hpp"'
+    print '#include "d3dsize.hpp"'
     print '#include "d3dshader.hpp"'
     print
     print '''
@@ -90,5 +111,5 @@ _declCount(const D3DVERTEXELEMENT9 *pVertexElements) {
 }
 '''
     tracer = D3D9Tracer('d3d9.dll')
-    tracer.trace_api(d3d9)
+    tracer.traceApi(d3d9)