]> git.cworth.org Git - apitrace/blobdiff - wrappers/d3dshader.cpp
Move tracers to wrappers subdirectory.
[apitrace] / wrappers / d3dshader.cpp
diff --git a/wrappers/d3dshader.cpp b/wrappers/d3dshader.cpp
new file mode 100644 (file)
index 0000000..a2d5c12
--- /dev/null
@@ -0,0 +1,96 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "d3dshader.hpp"
+#include "d3d9imports.hpp"
+
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+    CONST DWORD *pShader,
+    BOOL EnableColorCode,
+    LPCSTR pComments,
+    LPD3DXBUFFER *ppDisassembly
+);
+
+
+void DumpShader(trace::Writer &writer, const DWORD *tokens)
+{
+    static BOOL firsttime = TRUE;
+    static HMODULE hD3DXModule = NULL;
+    static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+    if (firsttime) {
+        if (!hD3DXModule) {
+            unsigned release;
+            int version;
+            for (release = 0; release <= 1; ++release) {
+                /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+                for (version = 41; version >= 0; --version) {
+                    char filename[256];
+                    _snprintf(filename, sizeof(filename),
+                              "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+                    hD3DXModule = LoadLibraryA(filename);
+                    if (hD3DXModule)
+                        goto found;
+                }
+            }
+found:
+            ;
+        }
+
+        if (hD3DXModule) {
+            if (!pfnD3DXDisassembleShader) {
+                pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+            }
+        }
+
+        firsttime = FALSE;
+    }
+
+    if (pfnD3DXDisassembleShader) {
+        LPD3DXBUFFER pDisassembly = NULL;
+        HRESULT hr;
+
+        hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
+        if (hr == D3D_OK) {
+            writer.writeString((const char *)pDisassembly->GetBufferPointer());
+        }
+
+        if (pDisassembly) {
+            pDisassembly->Release();
+        }
+
+        if (hr == D3D_OK) {
+            return;
+        }
+    }
+
+    writer.writeOpaque(tokens);
+}