print 'void _shadow_glGetBufferSubData(GLenum target, GLintptr offset,'
print ' GLsizeiptr size, GLvoid *data)'
print '{'
- print ' struct gltrace::Context *ctx = gltrace::getContext();'
+ print ' gltrace::Context *ctx = gltrace::getContext();'
print ' if (!ctx->needsShadowBuffers() || target != GL_ELEMENT_ARRAY_BUFFER) {'
print ' _glGetBufferSubData(target, offset, size, data);'
print ' return;'