print ' gltrace::clearContext();'
print ' }'
+ if function.name == 'glXBindTexImageEXT':
+ # FIXME: glXBindTexImageEXT gets called frequently, so we should
+ # avoid recording the same data over and over again somehow, e.g.:
+ # - get the pixels before and after glXBindTexImageEXT, and only
+ # emit emitFakeTexture2D when it changes
+ # - keep a global hash of the pixels
+ # FIXME: Handle mipmaps
+ print r'''
+ unsigned glx_target = 0;
+ _glXQueryDrawable(display, drawable, GLX_TEXTURE_TARGET_EXT, &glx_target);
+ GLenum target;
+ switch (glx_target) {
+ // FIXME
+ //case GLX_TEXTURE_1D_EXT:
+ // target = GL_TEXTURE_1D;
+ // break;
+ case GLX_TEXTURE_2D_EXT:
+ target = GL_TEXTURE_2D;
+ break;
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ target = GL_TEXTURE_RECTANGLE;
+ break;
+ default:
+ os::log("apitrace: warning: %s: unsupported GLX_TEXTURE_TARGET_EXT 0x%u\n", __FUNCTION__, glx_target);
+ target = GL_NONE;
+ break;
+ }
+ GLint level = 0;
+ GLint internalformat = GL_NONE;
+ _glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
+ GLint width = 0;
+ _glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+ GLint height = 0;
+ _glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ GLint border = 0;
+ unsigned glx_format = 0;
+ _glXQueryDrawable(display, drawable, GLX_TEXTURE_FORMAT_EXT, &glx_format);
+ GLenum format;
+ switch (glx_format) {
+ case GLX_TEXTURE_FORMAT_RGB_EXT:
+ format = GL_RGB;
+ break;
+ case GLX_TEXTURE_FORMAT_RGBA_EXT:
+ format = GL_RGBA;
+ break;
+ case GLX_TEXTURE_FORMAT_NONE_EXT:
+ // XXX: This really shouldn't happen but some
+ // implementations (Mesa) appear return bogus results to
+ // the GLX_TEXTURE_FORMAT_EXT query
+ default:
+ //os::log("apitrace: warning: %s: unexpected GLX_TEXTURE_FORMAT_EXT 0x%u\n", __FUNCTION__, glx_format);
+ format = GL_RGBA;
+ break;
+ }
+ GLenum type = GL_UNSIGNED_BYTE;
+ if (target && internalformat && height && width && format) {
+ GLint channels = _gl_format_channels(format);
+ GLvoid * pixels = malloc(height * width * channels);
+ _glGetTexImage(target, level, format, type, pixels);
+ '''
+ self.emitFakeTexture2D()
+ print r'''
+ free(pixels);
+ }
+ '''
+
if __name__ == '__main__':
print