from gltrace import GlTracer
-from specs.stdapi import API
+from specs.stdapi import Module, API
from specs.glapi import glapi
from specs.glxapi import glxapi
"glXGetProcAddressARB",
]
+ createContextFunctionNames = [
+ 'glXCreateContext',
+ 'glXCreateContextAttribsARB',
+ 'glXCreateContextWithConfigSGIX',
+ 'glXCreateNewContext',
+ ]
+
+ destroyContextFunctionNames = [
+ 'glXDestroyContext',
+ ]
+
+ makeCurrentFunctionNames = [
+ 'glXMakeCurrent',
+ 'glXMakeContextCurrent',
+ 'glXMakeCurrentReadSGI',
+ ]
+
def traceFunctionImplBody(self, function):
- if function.name == 'glXDestroyContext':
+ if function.name in self.destroyContextFunctionNames:
print ' gltrace::releaseContext((uintptr_t)ctx);'
GlTracer.traceFunctionImplBody(self, function)
- if function.name == 'glXCreateContext':
+ if function.name in self.createContextFunctionNames:
print ' if (_result != NULL)'
print ' gltrace::createContext((uintptr_t)_result);'
- if function.name == 'glXMakeCurrent':
+ if function.name in self.makeCurrentFunctionNames:
print ' if (_result) {'
print ' if (ctx != NULL)'
print ' gltrace::setContext((uintptr_t)ctx);'
print ' gltrace::clearContext();'
print ' }'
+ if function.name == 'glXBindTexImageEXT':
+ # FIXME: glXBindTexImageEXT gets called frequently, so we should
+ # avoid recording the same data over and over again somehow, e.g.:
+ # - get the pixels before and after glXBindTexImageEXT, and only
+ # emit emitFakeTexture2D when it changes
+ # - keep a global hash of the pixels
+ # FIXME: Handle mipmaps
+ print r'''
+ unsigned glx_target = 0;
+ _glXQueryDrawable(display, drawable, GLX_TEXTURE_TARGET_EXT, &glx_target);
+ GLenum target;
+ switch (glx_target) {
+ // FIXME
+ //case GLX_TEXTURE_1D_EXT:
+ // target = GL_TEXTURE_1D;
+ // break;
+ case GLX_TEXTURE_2D_EXT:
+ target = GL_TEXTURE_2D;
+ break;
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ target = GL_TEXTURE_RECTANGLE;
+ break;
+ default:
+ os::log("apitrace: warning: %s: unsupported GLX_TEXTURE_TARGET_EXT 0x%u\n", __FUNCTION__, glx_target);
+ target = GL_NONE;
+ break;
+ }
+ GLint level = 0;
+ GLint internalformat = GL_NONE;
+ _glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
+ GLint width = 0;
+ _glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+ GLint height = 0;
+ _glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ GLint border = 0;
+ unsigned glx_format = 0;
+ _glXQueryDrawable(display, drawable, GLX_TEXTURE_FORMAT_EXT, &glx_format);
+ GLenum format;
+ switch (glx_format) {
+ case GLX_TEXTURE_FORMAT_RGB_EXT:
+ format = GL_RGB;
+ break;
+ case GLX_TEXTURE_FORMAT_RGBA_EXT:
+ format = GL_RGBA;
+ break;
+ case GLX_TEXTURE_FORMAT_NONE_EXT:
+ // XXX: This really shouldn't happen but some
+ // implementations (Mesa) appear return bogus results to
+ // the GLX_TEXTURE_FORMAT_EXT query
+ default:
+ //os::log("apitrace: warning: %s: unexpected GLX_TEXTURE_FORMAT_EXT 0x%u\n", __FUNCTION__, glx_format);
+ format = GL_RGBA;
+ break;
+ }
+ GLenum type = GL_UNSIGNED_BYTE;
+ if (target && internalformat && height && width && format) {
+ GLint channels = _gl_format_channels(format);
+ GLvoid * pixels = malloc(height * width * channels);
+ _glGetTexImage(target, level, format, type, pixels);
+ '''
+ self.emitFakeTexture2D()
+ print r'''
+ free(pixels);
+ }
+ '''
+
if __name__ == '__main__':
print
print '#include <stdlib.h>'
print '#include <string.h>'
print
- print '#ifndef _GNU_SOURCE'
- print '#define _GNU_SOURCE // for dladdr'
- print '#endif'
print '#include <dlfcn.h>'
print
print '#include "trace_writer_local.hpp"'
print '#include "glsize.hpp"'
print
+ module = Module()
+ module.mergeModule(glxapi)
+ module.mergeModule(glapi)
api = API()
- api.addApi(glxapi)
- api.addApi(glapi)
+ api.addModule(module)
tracer = GlxTracer()
tracer.traceApi(api)