"wglGetProcAddress",
]
+ createContextFunctionNames = [
+ 'wglCreateContext',
+ 'wglCreateContextAttribsARB',
+ 'wglCreateLayerContext',
+ ]
+
+ destroyContextFunctionNames = [
+ 'wglDeleteContext',
+ ]
+
+ makeCurrentFunctionNames = [
+ 'wglMakeCurrent',
+ 'wglMakeContextCurrentARB',
+ 'wglMakeContextCurrentEXT',
+ ]
+
+ def traceFunctionImplBody(self, function):
+ if function.name in self.destroyContextFunctionNames:
+ # Unlike other GL APIs like EGL or GLX, WGL will make the context
+ # inactive if it's currently the active context.
+ print ' if (_wglGetCurrentContext() == hglrc) {'
+ print ' gltrace::clearContext();'
+ print ' }'
+ print ' gltrace::releaseContext((uintptr_t)hglrc);'
+
+ GlTracer.traceFunctionImplBody(self, function)
+
+ if function.name in self.createContextFunctionNames:
+ print ' if (_result)'
+ print ' gltrace::createContext((uintptr_t)_result);'
+
+ if function.name in self.makeCurrentFunctionNames:
+ print ' if (_result) {'
+ print ' if (hglrc != NULL)'
+ print ' gltrace::setContext((uintptr_t)hglrc);'
+ print ' else'
+ print ' gltrace::clearContext();'
+ print ' }'
+
if __name__ == '__main__':
print