X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=README;h=8fc78a1d6c9b167ccb5b84532b325eddc62bb867;hb=a263fc592702c2906232810a2aaa11075cfcb9fb;hp=c8b54f0c89531a4ef389efe0e40e59cac3963037;hpb=cabaafa1c8114c3c3f21978bc2a65fdb8b7c4c17;p=apitrace diff --git a/README b/README index c8b54f0..8fc78a1 100644 --- a/README +++ b/README @@ -1,37 +1,132 @@ - D3D Trace + API Trace & Retrace -= About = += Copyright = + +Copyright 2011 Jose Fonseca, Zack Rusin +Copyright 2008-2010 VMware, Inc. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. -Wrapper DLLs to trace D3D8 and D3D9 APIs calls. -Based on the idea and code (public domain) from Michael Koch. += About = -See also: -* http://www.mikoweb.eu/index.php?node=21 -* http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/ -* http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/D3DSpy.htm +This includes a set of tools for: +- trace OpenGL, D3D8, and D3D9 APIs calls to a file; +- retrace OpenGL calls from a file; +- visualize trace files, and inspect state. = Status = -* Only Direct3D 8 supported at the moment. +* It has not been tested with many applications. Bugs in less used features may + cause application crashes. +* Direct3D 8 support is currently broken. +* No Direct3D retrace support + + += Building from source = + +Requirements common for all platforms: +* Python (requires version 2.6) +* CMake (tested with version 2.8) + +Requirements to build the GUI (optional): +* Qt (tested with version 4.7) +* QJSON (tested with version 0.7.1) -= Build = +== Linux == -* Install SCons and DirectX SDK. -* Run: - scons +Build as: + + cmake -H. -Bbuild + make -C build + + +== Windows == + +Requirements: + +* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4) + +* Microsoft DirectX SDK (tested with August 2007 release) + +To build with Visual Studio invoke CMake as: + + cmake -G "Visual Studio 9 2008" -H. -Bbuild + cmake --build build --config MinSizeRel + +It's also possible to build on Linux with MinGW cross compilers. See +http://www.cmake.org/Wiki/CmakeMingw for detailed instructions. = Usage = -* Copy d3d8.dll, d3dtrace.xsl, d3dtrace.css to the directory with the application you want to trace. + +== Linux == + +* Run the application you want to trace as + + LD_PRELOAD=/path/to/glxtrace.so /path/to/application + +* View the trace with + + /path/to/tracedump application.trace + +* Replay the trace with + + /path/to/glretrace application.trace + + +== Windows == + +* Copy opengl32.dll, d3d8.dll, or d3d9.dll from build/wrappers directory to the + directory with the application you want to trace. + * Run the application. -* Open the output XML file with Firefox or Internet Explorer. -* For long XML files is better to use the d3dtrace-txt.xsl stylesheet together with a dedicated XSL processor like xsltproc, or msxsl. +* View the trace with + + /path/to/tracedump application.trace + +* Replay the trace with + + /path/to/glretrace application.trace + + += Links = + +* http://jrfonseca.blogspot.com/2008/07/tracing-d3d-applications.html + + +== Direct3D == + + * [http://www.mikoweb.eu/index.php?node=21 Proxy DLL] + * [http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/ Intercept Calls to DirectX with a Proxy DLL] + * [http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/D3DSpy.htm D3DSpy] + * [http://msdn.microsoft.com/en-us/library/ee417062.aspx PIX] + + +== OpenGL == --- -Jose Fonseca + * [http://www.opengl.org/sdk/tools/BuGLe/ BuGLe] + * [http://glintercept.nutty.org/ GLIntercept] + * [http://www.gremedy.com/products.php gDEBugger]