X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=README;h=f0b8bf2f1df8e710003aca3c26917127f66e6f7a;hb=a3adde5b296a124ea93f7c404e591b629dd05586;hp=b923a9c65f02e1482457cff42d19bf877c58b253;hpb=50854194400c3a9920454a7c5fe4080879daa974;p=apitrace diff --git a/README b/README index b923a9c..f0b8bf2 100644 --- a/README +++ b/README @@ -60,6 +60,12 @@ Build as: cmake -H. -Bbuild make -C build +You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by +doing: + + cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_LINK_FLAGS=-m32 + make -C build32 glxtrace + == Windows == @@ -83,19 +89,40 @@ http://www.cmake.org/Wiki/CmakeMingw for detailed instructions. == Linux == -* Run the application you want to trace as +Run the application you want to trace as - LD_PRELOAD=/path/to/libglxtrace.so /path/to/application + LD_PRELOAD=/path/to/glxtrace.so /path/to/application -* View the trace with +and it will generate a trace named "application.trace" in the current +directory. You can specify the written trace filename by setting the +TRACE_FILE envirnment variable before running. - /path/to/dump application.trace +View the trace with -* Replay the trace with + /path/to/tracedump application.trace | less -R + +Replay the trace with /path/to/glretrace application.trace +The LD_PRELOAD mechanism should work with most applications. There are some +applications, e.g., Unigine Heaven, which global function pointers with the +same name as GL entrypoints, living in a shared object that wasn't linked with +-Bsymbolic flag, so relocations to those globals function pointers get +overwritten with the address to our wrapper library, and the application will +segfault when trying to write to them. For these applications it is possible +to trace by using glxtrace.so as an ordinary libGL.so and injecting into +LD_LIBRARY_PATH: + + ln -s glxtrace.so libGL.so + ln -s glxtrace.so libGL.so.1 + ln -s glxtrace.so libGL.so.1.2 + export LD_LIBRARY_PATH=/path/to/directory/where/glxtrace/is:$LD_LIBRARY_PATH + export TRACE_LIBGL=/path/to/real/libGL.so.1 + /path/to/application + + == Windows == * Copy opengl32.dll, d3d8.dll, or d3d9.dll from build/wrappers directory to the @@ -105,7 +132,7 @@ http://www.cmake.org/Wiki/CmakeMingw for detailed instructions. * View the trace with - /path/to/dump application.trace + /path/to/tracedump application.trace * Replay the trace with