X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=apps%2Fd3d10%2Ftri.cpp;h=8c26be958ab027a0584f829f21b6db0235ff3c4f;hb=36de802ab2d1c9c55530059595fb52a757252ff3;hp=4ea8b93e1dcd71bcf9c96c5261d29fac4e280a71;hpb=0e029cc72de2c8e57fed0ba4eb2c2a9cc4c7a0f4;p=apitrace-tests diff --git a/apps/d3d10/tri.cpp b/apps/d3d10/tri.cpp index 4ea8b93..8c26be9 100644 --- a/apps/d3d10/tri.cpp +++ b/apps/d3d10/tri.cpp @@ -34,8 +34,8 @@ #include -#include "tri_vs.h" -#include "tri_ps.h" +#include "tri_vs_4_0.h" +#include "tri_ps_4_0.h" static IDXGISwapChain* g_pSwapChain = NULL; @@ -88,6 +88,11 @@ int main(int argc, char *argv[]){ ShowWindow(hWnd, SW_SHOW); + UINT Flags = 0; + if (LoadLibraryA("d3d10sdklayers")) { + Flags |= D3D10_CREATE_DEVICE_DEBUG; + } + DXGI_SWAP_CHAIN_DESC SwapChainDesc; ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc); SwapChainDesc.BufferDesc.Width = WindowWidth; @@ -105,7 +110,7 @@ int main(int argc, char *argv[]){ hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, - D3D10_CREATE_DEVICE_DEBUG, + Flags, D3D10_SDK_VERSION, &SwapChainDesc, &g_pSwapChain, @@ -133,14 +138,17 @@ int main(int argc, char *argv[]){ ID3D10VertexShader * pVertexShader; hr = g_pDevice->CreateVertexShader(g_VS, sizeof g_VS, &pVertexShader); + if (FAILED(hr)) { + return 1; + } struct Vertex { float position[4]; float color[4]; }; - D3D10_INPUT_ELEMENT_DESC InputElementDescs[] = { - { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, offsetof(Vertex, position), D3D10_INPUT_PER_VERTEX_DATA, 0 }, + static const D3D10_INPUT_ELEMENT_DESC InputElementDescs[] = { + { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D10_INPUT_PER_VERTEX_DATA, 0 }, { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color), D3D10_INPUT_PER_VERTEX_DATA, 0 } }; @@ -150,6 +158,9 @@ int main(int argc, char *argv[]){ g_VS, sizeof g_VS, &pVertexLayout); + if (FAILED(hr)) { + return 1; + } g_pDevice->IASetInputLayout(pVertexLayout); @@ -178,6 +189,9 @@ int main(int argc, char *argv[]){ ID3D10Buffer *pVertexBuffer; hr = g_pDevice->CreateBuffer(&BufferDesc, NULL, &pVertexBuffer); + if (FAILED(hr)) { + return 1; + } void *pMap = NULL; pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &pMap); @@ -202,8 +216,12 @@ int main(int argc, char *argv[]){ RasterizerDesc.CullMode = D3D10_CULL_NONE; RasterizerDesc.FillMode = D3D10_FILL_SOLID; RasterizerDesc.FrontCounterClockwise = true; + RasterizerDesc.DepthClipEnable = true; ID3D10RasterizerState* pRasterizerState = NULL; - g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); + hr = g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); + if (FAILED(hr)) { + return 1; + } g_pDevice->RSSetState(pRasterizerState); g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);