X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=empathy%2Fempathy.jsx;h=4ef6807fef559834be1fed0be1a6f9cb2f2ed889;hb=db513b3fa26652fd2cf42d727604df3ed2ad6002;hp=9ebe9f3c7a7b4afd604ee3159cc35ea7348a1677;hpb=53c8c6ba09301563293750e1010ca1ac8dd05590;p=lmno.games
diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx
index 9ebe9f3..4ef6807 100644
--- a/empathy/empathy.jsx
+++ b/empathy/empathy.jsx
@@ -1,3 +1,5 @@
+const MAX_PROMPT_ITEMS = 20;
+
function undisplay(element) {
element.style.display="none";
}
@@ -43,6 +45,12 @@ events.addEventListener("player-enter", event => {
window.game.set_other_player_info(info);
});
+events.addEventListener("player-exit", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.remove_player(info);
+});
+
events.addEventListener("player-update", event => {
const info = JSON.parse(event.data);
@@ -52,6 +60,136 @@ events.addEventListener("player-update", event => {
window.game.set_other_player_info(info);
});
+events.addEventListener("game-state", event => {
+ const state = JSON.parse(event.data);
+
+ window.game.reset_game_state();
+
+ window.game.set_prompts(state.prompts);
+
+ window.game.set_active_prompt(state.active_prompt);
+
+ window.game.set_players_answered(state.players_answered);
+
+ window.game.set_players_answering(state.players_answering);
+
+ window.game.set_answering_idle(state.answering_idle);
+
+ window.game.set_end_answers(state.end_answers);
+
+ window.game.set_ambiguities(state.ambiguities);
+
+ window.game.set_players_judged(state.players_judged);
+
+ window.game.set_players_judging(state.players_judging);
+
+ window.game.set_judging_idle(state.judging_idle);
+
+ window.game.set_end_judging(state.end_judging);
+
+ window.game.set_scores(state.scores);
+
+ window.game.set_new_game_votes(state.new_game_votes);
+
+ window.game.state_ready();
+});
+
+events.addEventListener("prompt", event => {
+ const prompt = JSON.parse(event.data);
+
+ window.game.add_or_update_prompt(prompt);
+});
+
+events.addEventListener("start", event => {
+ const prompt = JSON.parse(event.data);
+
+ window.game.set_active_prompt(prompt);
+});
+
+events.addEventListener("player-answered", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_answered(player);
+});
+
+events.addEventListener("player-answering", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_answering(player);
+});
+
+events.addEventListener("answering-idle", event => {
+ const value = JSON.parse(event.data);
+
+ window.game.set_answering_idle(value);
+});
+
+events.addEventListener("vote-end-answers", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_vote_end_answers(player);
+});
+
+events.addEventListener("unvote-end-answers", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_unvote_end_answers(player);
+});
+
+events.addEventListener("ambiguities", event => {
+ const ambiguities = JSON.parse(event.data);
+
+ window.game.set_ambiguities(ambiguities);
+});
+
+events.addEventListener("player-judged", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_judged(player);
+});
+
+events.addEventListener("player-judging", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_judging(player);
+});
+
+events.addEventListener("judging-idle", event => {
+ const value = JSON.parse(event.data);
+
+ window.game.set_judging_idle(value);
+});
+
+events.addEventListener("vote-end-judging", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_vote_end_judging(player);
+});
+
+events.addEventListener("unvote-end-judging", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_unvote_end_judging(player);
+});
+
+events.addEventListener("scores", event => {
+ const scores = JSON.parse(event.data);
+
+ window.game.set_scores(scores);
+});
+
+events.addEventListener("vote-new-game", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_vote_new_game(player);
+});
+
+events.addEventListener("unvote-new-game", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_unvote_new_game(player);
+});
+
/*********************************************************
* Game and supporting classes *
*********************************************************/
@@ -66,7 +204,7 @@ function copy_to_clipboard(id)
document.body.removeChild(tmp);
}
-function GameInfo(props) {
+const GameInfo = React.memo(props => {
if (! props.id)
return null;
@@ -83,25 +221,32 @@ function GameInfo(props) {
>Copy Link
);
-}
+});
-function PlayerInfo(props) {
+const PlayerInfo = React.memo(props => {
if (! props.player.id)
return null;
+ const all_players = [props.player, ...props.other_players];
+
+ const sorted_players = all_players.sort((a,b) => {
+ return b.score - a.score;
+ });
+
+ const names_and_scores = sorted_players.map(player => {
+ if (player.score)
+ return `${player.name} (${player.score})`;
+ else
+ return player.name;
+ }).join(', ');
+
return (
Players:
- {props.player.name}
- {props.other_players.map(other => (
-
- {", "}
- {other.name}
-
- ))}
+ {names_and_scores}
);
-}
+});
function fetch_method_json(method, api = '', data = {}) {
const response = fetch(api, {
@@ -122,45 +267,699 @@ async function fetch_put_json(api = '', data = {}) {
return fetch_method_json('PUT', api, data);
}
-function CategoryRequest(props) {
+class CategoryRequest extends React.PureComponent {
+ constructor(props) {
+ super(props);
+ this.category = React.createRef();
+
+ this.handle_change = this.handle_change.bind(this);
+ this.handle_submit = this.handle_submit.bind(this);
+ }
+
+ handle_change(event) {
+ const category_input = this.category.current;
+ const category = category_input.value;
+
+ const match = category.match(/[0-9]+/);
+ if (match) {
+ const num_items = parseInt(match[0], 10);
+ if (num_items > 0 && num_items <= MAX_PROMPT_ITEMS)
+ category_input.setCustomValidity("");
+ }
+ }
+
+ async handle_submit(event) {
+ const form = event.currentTarget;
+ const category_input = this.category.current;
+ const category = category_input.value;
+
+ /* Prevent the default page-changing form-submission behavior. */
+ event.preventDefault();
+
+ const match = category.match(/[0-9]+/);
+ if (match === null) {
+ category_input.setCustomValidity("Category must include a number");
+ form.reportValidity();
+ return;
+ }
+
+ const num_items = parseInt(match[0], 10);
+
+ if (num_items > MAX_PROMPT_ITEMS) {
+ category_input.setCustomValidity(`Maximum number of items is ${MAX_PROMPT_ITEMS}`);
+ form.reportValidity();
+ return;
+ }
+
+ if (num_items < 1) {
+ category_input.setCustomValidity("Category must require at least one item.");
+ form.reportValidity();
+ return;
+ }
+
+ const response = await fetch_post_json("prompts", {
+ items: num_items,
+ prompt: category
+ });
+
+ if (response.status === 200) {
+ const result = await response.json();
+ if (! result.valid) {
+ add_message("danger", result.message);
+ return;
+ }
+ } else {
+ add_message("danger", "An error occurred submitting your category");
+ }
+
+ form.reset();
+ }
+
+ render() {
+ return (
+
+
Submit a Category
+
+ Suggest a category to play. Don't forget to include the
+ number of items for each person to submit.
+
+
+
+
+ );
+ }
+}
+
+const PromptOption = React.memo(props => {
+
+ const prompt = props.prompt;
+
+ if (prompt.votes_against.find(v => v === props.player.name))
+ return false;
+
return (
-
-
Submit a Category
+
fetch_post_json(`vote/${prompt.id}`) }
+ >
+ {
+ event.stopPropagation();
+ fetch_post_json(`vote_against/${prompt.id}`);
+ }}
+ >
+ ×
+
+ {prompt.prompt}
+
+ {prompt.votes.map(v => {
+ return (
+
+ {v}
+
+ );
+ })}
+
+
+ );
+});
+
+const PromptOptions = React.memo(props => {
+
+ if (props.prompts.length === 0)
+ return null;
+
+ return (
+
+
Vote on Categories
- Suggest a category to play with your friends. Don't forget to
- include the number of items for each person to submit.
+ Select any categories below that you'd like to play.
+ You can choose as many as you'd like.
+ {props.prompts.map(
+ prompt =>
+ )}
+
+ );
+});
+
+const LetsPlay = React.memo(props => {
+
+ const quorum = Math.max(0, props.num_players - props.prompts.length);
+ const max_votes = props.prompts.reduce(
+ (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
+
+ if (max_votes < quorum) {
+ let text = `Before we play, we should collect a bit
+ more information about what category would
+ be interesting for this group. So, either
+ type a new category option above, or else`;
+ if (props.prompts.length) {
+ if (props.prompts.length > 1)
+ text += " vote on some of the categories below.";
+ else
+ text += " vote on the category below.";
+ } else {
+ text += " wait for others to submit, and then vote on them below.";
+ }
+
+ return (
+
+ );
+ }
+
+ const candidates = props.prompts.filter(p => p.votes.length >= max_votes);
+ const index = Math.floor(Math.random() * candidates.length);
+ const winner = candidates[index];
+
+ return (
+
+
Let's Play
+
+ That should be enough voting. If you're not waiting for any
+ other players to join, then let's start.
+
+
fetch_post_json(`start/${winner.id}`) }
+ >
+ Start Game
+
+
+ );
+});
+
+class Ambiguities extends React.PureComponent {
+
+ constructor(props) {
+ super(props);
+
+ function canonize(word) {
+ return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3');
+ }
+
+ const word_sets = [];
+
+ for (let word of props.words) {
+ const word_canon = canonize(word);
+ let found_match = false;
+ for (let set of word_sets) {
+ const set_canon = canonize(set.values().next().value);
+ if (word_canon === set_canon) {
+ set.add(word);
+ found_match = true;;
+ break;
+ }
+ }
+ if (! found_match) {
+ const set = new Set();
+ set.add(word);
+ word_sets.push(set);
+ }
+ }
+
+ this.state = {
+ word_sets: word_sets,
+ selected: null,
+ starred: null
+ };
+
+ this.submitted = false;
+ this.judging_sent_recently = false;
+ }
+
+ async handle_submit() {
+
+ /* Don't submit a second time. */
+ if (this.submitted)
+ return;
+
+ const response = await fetch_post_json(
+ `judged/${this.props.prompt.id}`,{
+ word_groups: this.state.word_sets.map(
+ set => ({
+ words: Array.from(set),
+ kudos: this.state.starred === set ? true : false
+ }))
+ }
+ );
+
+ if (response.status === 200) {
+ const result = await response.json();
+ if (! result.valid) {
+ add_message("danger", result.message);
+ return;
+ }
+ } else {
+ add_message("danger", "An error occurred submitting the results of your judging");
+ return;
+ }
+
+ this.submitted = true;
+ }
+
+ handle_click(word) {
+
+ /* Let the server know we are doing some judging, (but rate limit
+ * this so we don't send a "judging" notification more frquently
+ * than necessary.
+ */
+ if (! this.judging_sent_recently) {
+ fetch_post_json(`judging/${this.props.prompt.id}`);
+ this.judging_sent_recently = true;
+ setTimeout(() => { this.judging_sent_recently = false; }, 1000);
+ }
+
+ if (this.state.selected == word) {
+ /* Second click on same word removes the word from the group. */
+ const idx = this.state.word_sets.findIndex(s => s.has(word));
+ const set = this.state.word_sets[idx];
+ if (set.size === 1) {
+ /* When the word is already alone, there's nothing to do but
+ * to un-select it. */
+ this.setState({
+ selected: null
+ });
+ return;
+ }
+
+ const new_set = new Set([...set].filter(w => w !== word));
+ this.setState({
+ selected: null,
+ word_sets: [...this.state.word_sets.slice(0, idx),
+ new_set,
+ new Set().add(word),
+ ...this.state.word_sets.slice(idx+1)]
+ });
+ } else if (this.state.selected) {
+ /* Click of a second word groups the two together. */
+ const idx1 = this.state.word_sets.findIndex(s => s.has(this.state.selected));
+ const idx2 = this.state.word_sets.findIndex(s => s.has(word));
+ const set1 = this.state.word_sets[idx1];
+ const set2 = this.state.word_sets[idx2];
+ const new_set = new Set([...set2, ...set1]);
+ if (idx1 < idx2) {
+ this.setState({
+ selected: null,
+ word_sets: [...this.state.word_sets.slice(0, idx1),
+ ...this.state.word_sets.slice(idx1 + 1, idx2),
+ new_set,
+ ...this.state.word_sets.slice(idx2 + 1)]
+ });
+ } else {
+ this.setState({
+ selected: null,
+ word_sets: [...this.state.word_sets.slice(0, idx2),
+ new_set,
+ ...this.state.word_sets.slice(idx2 + 1, idx1),
+ ...this.state.word_sets.slice(idx1 + 1)]
+ });
+ }
+ } else {
+ /* First click of a word selects it. */
+ this.setState({
+ selected: word
+ });
+ }
+ }
+
+ render() {
+ let move_on_button = null;
+
+ if (this.props.idle) {
+ move_on_button = (
+
fetch_post_json(`end-judging/${this.props.prompt.id}`) }
+ >
+ Move On Without Their Input
+
+ {[...this.props.votes].map(v => {
+ return (
+
+ {v}
+
+ );
+ })}
+
+
+ );
+ }
+
+ let still_waiting = null;
+ const judging_players = Object.keys(this.props.players_judging);
+ if (judging_players.length) {
+ still_waiting = (
+
+
+ Still waiting for the following player
+ {judging_players.length > 1 ? 's' : '' }
+ :
+
+
+ {judging_players.map(player => {
+ return (
+
+ {player}{' '}
+
+ {'.'} {'.'} {'.'}
+
+
+ );
+ })}
+
+
+ );
+ }
+
+ if (this.props.players_judged.has(this.props.player.name)) {
+ return (
+
+
Submission received
+
+ The following players have completed judging:{' '}
+ {[...this.props.players_judged].join(', ')}
+
+ {still_waiting}
+ {move_on_button}
-