X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=empathy%2Fempathy.jsx;h=e67bbc87afbc91941c7460bb52aeb865aeac0d5b;hb=c94f971a08bd2e26c0b81dc0b029b2ca59941d96;hp=566ad105c5e3cdb3727ffe504d74ca52e9c0efc4;hpb=04b3139e734606e5281f7a784c3a04ce1b02cc4d;p=lmno.games diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 566ad10..e67bbc8 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -67,6 +67,8 @@ events.addEventListener("game-state", event => { window.game.set_players_answering(state.players_answering); + window.game.set_answering_idle(state.answering_idle); + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); @@ -75,6 +77,8 @@ events.addEventListener("game-state", event => { window.game.set_players_judging(state.players_judging); + window.game.set_judging_idle(state.judging_idle); + window.game.set_end_judging(state.end_judging); window.game.set_scores(state.scores); @@ -104,6 +108,12 @@ events.addEventListener("player-answering", event => { window.game.set_player_answering(player); }); +events.addEventListener("answering-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_answering_idle(value); +}); + events.addEventListener("vote-end-answers", event => { const player = JSON.parse(event.data); @@ -134,6 +144,12 @@ events.addEventListener("player-judging", event => { window.game.set_player_judging(player); }); +events.addEventListener("judging-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_judging_idle(value); +}); + events.addEventListener("vote-end-judging", event => { const player = JSON.parse(event.data); @@ -402,14 +418,19 @@ class Ambiguities extends React.PureComponent { this.state = { word_sets: word_sets, - submitted: false, selected: null }; + this.submitted = false; this.judging_sent_recently = false; } async handle_submit() { + + /* Don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ word_groups: this.state.word_sets.map(set => Array.from(set)) @@ -427,9 +448,7 @@ class Ambiguities extends React.PureComponent { return; } - this.setState({ - submitted: true - }); + this.submitted = true; } handle_click(word) { @@ -498,7 +517,32 @@ class Ambiguities extends React.PureComponent { } render() { - if (this.state.submitted) + let move_on_button = null; + + if (this.props.idle) { + move_on_button = ( + + ); + } + + if (this.props.players_judged.has(this.props.player.name)) { return (

Submission received

@@ -522,27 +566,11 @@ class Ambiguities extends React.PureComponent { ); })} - + {move_on_button}
); + } const btn_class = "ambiguity-button"; const btn_selected_class = btn_class + " selected"; @@ -596,9 +624,7 @@ class ActivePrompt extends React.PureComponent { super(props); const items = props.prompt.items; - this.state = { - submitted: false - }; + this.submitted = false; this.answers = [...Array(items)].map(() => React.createRef()); this.answering_sent_recently = false; @@ -630,6 +656,10 @@ class ActivePrompt extends React.PureComponent { /* Prevent the default page-changing form-submission behavior. */ event.preventDefault(); + /* And don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { answers: this.answers.map(r => r.current.value) }); @@ -646,13 +676,35 @@ class ActivePrompt extends React.PureComponent { /* Everything worked. Server is happy with our answers. */ form.reset(); - this.setState({ - submitted: true - }); + this.submitted = true; } render() { - if (this.state.submitted) + let move_on_button = null; + if (this.props.idle) { + move_on_button =( + + ); + } + + if (this.props.players_answered.has(this.props.player.name)) { return (

Submission received

@@ -676,27 +728,11 @@ class ActivePrompt extends React.PureComponent { ); })} - + {move_on_button}
); + } return (
@@ -750,10 +786,12 @@ class Game extends React.PureComponent { active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), scores: null }; @@ -790,10 +828,12 @@ class Game extends React.PureComponent { active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), scores: null }); @@ -859,6 +899,12 @@ class Game extends React.PureComponent { }); } + set_answering_idle(value) { + this.setState({ + answering_idle: value + }); + } + set_end_answers(players) { this.setState({ end_answers_votes: new Set(players) @@ -918,6 +964,13 @@ class Game extends React.PureComponent { }); } + set_judging_idle(value) { + console.log("Setting judging idle to " + value); + this.setState({ + judging_idle: value + }); + } + set_end_judging(players) { this.setState({ end_judging_votes: new Set(players) @@ -983,8 +1036,10 @@ class Game extends React.PureComponent { return ; } @@ -992,8 +1047,10 @@ class Game extends React.PureComponent { if (state.active_prompt) { return ; }