X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=empathy%2Fempathy.jsx;h=e67bbc87afbc91941c7460bb52aeb865aeac0d5b;hb=c94f971a08bd2e26c0b81dc0b029b2ca59941d96;hp=566ad105c5e3cdb3727ffe504d74ca52e9c0efc4;hpb=04b3139e734606e5281f7a784c3a04ce1b02cc4d;p=lmno.games
diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx
index 566ad10..e67bbc8 100644
--- a/empathy/empathy.jsx
+++ b/empathy/empathy.jsx
@@ -67,6 +67,8 @@ events.addEventListener("game-state", event => {
window.game.set_players_answering(state.players_answering);
+ window.game.set_answering_idle(state.answering_idle);
+
window.game.set_end_answers(state.end_answers);
window.game.set_ambiguities(state.ambiguities);
@@ -75,6 +77,8 @@ events.addEventListener("game-state", event => {
window.game.set_players_judging(state.players_judging);
+ window.game.set_judging_idle(state.judging_idle);
+
window.game.set_end_judging(state.end_judging);
window.game.set_scores(state.scores);
@@ -104,6 +108,12 @@ events.addEventListener("player-answering", event => {
window.game.set_player_answering(player);
});
+events.addEventListener("answering-idle", event => {
+ const value = JSON.parse(event.data);
+
+ window.game.set_answering_idle(value);
+});
+
events.addEventListener("vote-end-answers", event => {
const player = JSON.parse(event.data);
@@ -134,6 +144,12 @@ events.addEventListener("player-judging", event => {
window.game.set_player_judging(player);
});
+events.addEventListener("judging-idle", event => {
+ const value = JSON.parse(event.data);
+
+ window.game.set_judging_idle(value);
+});
+
events.addEventListener("vote-end-judging", event => {
const player = JSON.parse(event.data);
@@ -402,14 +418,19 @@ class Ambiguities extends React.PureComponent {
this.state = {
word_sets: word_sets,
- submitted: false,
selected: null
};
+ this.submitted = false;
this.judging_sent_recently = false;
}
async handle_submit() {
+
+ /* Don't submit a second time. */
+ if (this.submitted)
+ return;
+
const response = await fetch_post_json(
`judged/${this.props.prompt.id}`,{
word_groups: this.state.word_sets.map(set => Array.from(set))
@@ -427,9 +448,7 @@ class Ambiguities extends React.PureComponent {
return;
}
- this.setState({
- submitted: true
- });
+ this.submitted = true;
}
handle_click(word) {
@@ -498,7 +517,32 @@ class Ambiguities extends React.PureComponent {
}
render() {
- if (this.state.submitted)
+ let move_on_button = null;
+
+ if (this.props.idle) {
+ move_on_button = (
+
+ );
+ }
+
+ if (this.props.players_judged.has(this.props.player.name)) {
return (
Submission received
@@ -522,27 +566,11 @@ class Ambiguities extends React.PureComponent {
);
})}
-
+ {move_on_button}
);
+ }
const btn_class = "ambiguity-button";
const btn_selected_class = btn_class + " selected";
@@ -596,9 +624,7 @@ class ActivePrompt extends React.PureComponent {
super(props);
const items = props.prompt.items;
- this.state = {
- submitted: false
- };
+ this.submitted = false;
this.answers = [...Array(items)].map(() => React.createRef());
this.answering_sent_recently = false;
@@ -630,6 +656,10 @@ class ActivePrompt extends React.PureComponent {
/* Prevent the default page-changing form-submission behavior. */
event.preventDefault();
+ /* And don't submit a second time. */
+ if (this.submitted)
+ return;
+
const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
answers: this.answers.map(r => r.current.value)
});
@@ -646,13 +676,35 @@ class ActivePrompt extends React.PureComponent {
/* Everything worked. Server is happy with our answers. */
form.reset();
- this.setState({
- submitted: true
- });
+ this.submitted = true;
}
render() {
- if (this.state.submitted)
+ let move_on_button = null;
+ if (this.props.idle) {
+ move_on_button =(
+
+ );
+ }
+
+ if (this.props.players_answered.has(this.props.player.name)) {
return (
Submission received
@@ -676,27 +728,11 @@ class ActivePrompt extends React.PureComponent {
);
})}
-
+ {move_on_button}
);
+ }
return (
@@ -750,10 +786,12 @@ class Game extends React.PureComponent {
active_prompt: null,
players_answered: new Set(),
players_answering: {},
+ answering_idle: false,
end_answers_votes: new Set(),
ambiguities: null,
players_judged: new Set(),
players_judging: {},
+ judging_idle: false,
end_judging_votes: new Set(),
scores: null
};
@@ -790,10 +828,12 @@ class Game extends React.PureComponent {
active_prompt: null,
players_answered: new Set(),
players_answering: {},
+ answering_idle: false,
end_answers_votes: new Set(),
ambiguities: null,
players_judged: new Set(),
players_judging: {},
+ judging_idle: false,
end_judging_votes: new Set(),
scores: null
});
@@ -859,6 +899,12 @@ class Game extends React.PureComponent {
});
}
+ set_answering_idle(value) {
+ this.setState({
+ answering_idle: value
+ });
+ }
+
set_end_answers(players) {
this.setState({
end_answers_votes: new Set(players)
@@ -918,6 +964,13 @@ class Game extends React.PureComponent {
});
}
+ set_judging_idle(value) {
+ console.log("Setting judging idle to " + value);
+ this.setState({
+ judging_idle: value
+ });
+ }
+
set_end_judging(players) {
this.setState({
end_judging_votes: new Set(players)
@@ -983,8 +1036,10 @@ class Game extends React.PureComponent {
return
;
}
@@ -992,8 +1047,10 @@ class Game extends React.PureComponent {
if (state.active_prompt) {
return
;
}