X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=empathy.js;h=428627ce863d6913311aee67bd9caccdc0ee20c0;hb=af0746e6f592e8cc5940465e7688aac33afea4de;hp=46d7f79ff876c3f1de89f75cb76b2ec9a22f3eac;hpb=f0f8fab1203b64af04c7c41c6a4a5d7a3cfe88c6;p=lmno-server diff --git a/empathy.js b/empathy.js index 46d7f79..428627c 100644 --- a/empathy.js +++ b/empathy.js @@ -49,7 +49,7 @@ class Empathy extends Game { reset() { - /* Before closing out the current round, we accumulate that score + /* Before closing out the current round, we accumulate the score * for each player into their runnning total. */ for (let score of this.state.scores.scores) { const player = this.players.find(p => p.name === score.player); @@ -319,7 +319,7 @@ class Empathy extends Game { this.state.players_judging.delete(player.name); this.state.players_judged.push(player.name); - /* And notify all players this this player has judged. */ + /* And notify all players that this player has judged. */ this.broadcast_event_object('player-judged', player.name); /* If no players are left in the judging list then we don't need @@ -363,7 +363,7 @@ class Empathy extends Game { }, PHASE_IDLE_TIMEOUT * 1000); } - /* Notify all players this this player is actively judging. */ + /* Notify all players that this player is actively judging. */ this.state.players_judging.add(player.name); this.broadcast_event_object('player-judging', player.name);