X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=empathy.js;h=e03f247f9e207a1cc612ea2ad25c3f78d17982ac;hb=77199f730679f4e36b8a4b62282df14c962d61d4;hp=1cd120ee5e098870112f91c13025464fea079a40;hpb=1aee14be31c8cac3bd8fc089a07e9c526666edd8;p=lmno-server diff --git a/empathy.js b/empathy.js index 1cd120e..e03f247 100644 --- a/empathy.js +++ b/empathy.js @@ -21,6 +21,7 @@ class Empathy extends Game { }; this.answers = []; this.answering_idle_timer = 0; + this.answering_start_time_ms = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -62,6 +63,11 @@ class Empathy extends Game { this.state.scores = null; this.answers = []; + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + this.answering_idle_timer = 0; + this.answering_start_time_ms = 0; this.equivalencies = {}; this.broadcast_event_object('game-state', this.state); @@ -145,6 +151,20 @@ class Empathy extends Game { /* And notify all players that this player has answered. */ this.broadcast_event_object('player-answered', player.name); + /* If no players are left in the answering list then we don't need + * to wait for the answering_idle_timer to fire, because a person + * who isn't there obviously can't be typing. So we can broadcast + * the idle event right away. Note that we do this only if the + * answering phase has been going for a while to avoid the case of + * the first player being super fast and emptying the + * players_answering list before anyone else even got in. + */ + if (this.state.players_answering.size === 0 && + ((Date.now() - this.answering_start_time_ms) / 1000) > 30) + { + this.broadcast_event_object('answering-idle', true); + } + return { valid: true }; } @@ -170,6 +190,9 @@ class Empathy extends Game { }, 10 * 1000); } + if (this.answering_start_time_ms === 0) + this.answering_start_time_ms = Date.now(); + /* Notify all players that this player is actively answering. */ this.state.players_answering.add(player.name); this.broadcast_event_object('player-answering', player.name);