X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=retrace%2Fd3d11state_images.cpp;h=64169d41917c23aaa2c196c49124ad4a39b26008;hb=75af867d17044b6e3992e579c35915e35d2a7e78;hp=e08bc29e71c86e295e585df1dd0b777d736d2ee1;hpb=1e40126d7a03c43538a07e37e2e63d8882c07e7c;p=apitrace diff --git a/retrace/d3d11state_images.cpp b/retrace/d3d11state_images.cpp index e08bc29..64169d4 100644 --- a/retrace/d3d11state_images.cpp +++ b/retrace/d3d11state_images.cpp @@ -29,64 +29,11 @@ #include #include -#include "image.hpp" +#include "os.hpp" +#include "json.hpp" #include "d3d11imports.hpp" #include "d3d10state.hpp" - -#ifdef __MINGW32__ -#define nullptr NULL -#endif -#include "DirectXTex.h" - - -/** - * Convert between DXGI formats. - * - */ -static HRESULT -ConvertFormat(DXGI_FORMAT SrcFormat, - void *SrcData, - UINT SrcPitch, - DXGI_FORMAT DstFormat, - void *DstData, - UINT DstPitch, - UINT Width, UINT Height) -{ - HRESULT hr; - - DirectX::Image SrcImage; - DirectX::Image DstImage; - - SrcImage.width = Width; - SrcImage.height = Height; - SrcImage.format = SrcFormat; - SrcImage.rowPitch = SrcPitch; - SrcImage.slicePitch = Height * SrcPitch; - SrcImage.pixels = (uint8_t*)SrcData; - - DstImage.width = Width; - DstImage.height = Height; - DstImage.format = DstFormat; - DstImage.rowPitch = DstPitch; - DstImage.slicePitch = Height * DstPitch; - DstImage.pixels = (uint8_t*)DstData; - - DirectX::Rect rect(0, 0, Width, Height); - - if (SrcFormat != DstFormat) { - DirectX::ScratchImage ScratchImage; - ScratchImage.Initialize2D(DstFormat, Width, Height, 1, 1); - - hr = DirectX::Convert(SrcImage, DstFormat, DirectX::TEX_FILTER_DEFAULT, 0.0f, ScratchImage); - if (SUCCEEDED(hr)) { - hr = CopyRectangle(*ScratchImage.GetImage(0, 0, 0), rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0); - } - } else { - hr = CopyRectangle(SrcImage, rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0); - } - - return hr; -} +#include "dxgistate.hpp" namespace d3dstate { @@ -195,18 +142,116 @@ stageResource(ID3D11DeviceContext *pDeviceContext, return hr; } -image::Image * +static image::Image * +getSubResourceImage(ID3D11DeviceContext *pDevice, + ID3D11Resource *pResource, + DXGI_FORMAT Format, + UINT MipSlice) +{ + image::Image *image = NULL; + ID3D11Resource *pStagingResource = NULL; + UINT Width, Height, Depth; + UINT SubResource = MipSlice; + D3D11_MAPPED_SUBRESOURCE MappedSubResource; + HRESULT hr; + + if (!pResource) { + return NULL; + } + + hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth); + if (FAILED(hr)) { + goto no_staging; + } + + Width = std::max(Width >> MipSlice, 1U); + Height = std::max(Height >> MipSlice, 1U); + Depth = std::max(Depth >> MipSlice, 1U); + + hr = pDevice->Map(pStagingResource, SubResource, D3D11_MAP_READ, 0, &MappedSubResource); + if (FAILED(hr)) { + goto no_map; + } + + image = ConvertImage(Format, + MappedSubResource.pData, + MappedSubResource.RowPitch, + Width, Height); + + pDevice->Unmap(pStagingResource, SubResource); +no_map: + if (pStagingResource) { + pStagingResource->Release(); + } +no_staging: + if (pResource) { + pResource->Release(); + } + return image; +} + + +static image::Image * +getShaderResourceViewImage(ID3D11DeviceContext *pDevice, + ID3D11ShaderResourceView *pShaderResourceView) { + D3D11_SHADER_RESOURCE_VIEW_DESC Desc; + ID3D11Resource *pResource = NULL; + UINT MipSlice; + + if (!pShaderResourceView) { + return NULL; + } + + pShaderResourceView->GetResource(&pResource); + assert(pResource); + + pShaderResourceView->GetDesc(&Desc); + + // TODO: Take the slice in consideration + switch (Desc.ViewDimension) { + case D3D11_SRV_DIMENSION_BUFFER: + MipSlice = 0; + break; + case D3D11_SRV_DIMENSION_TEXTURE1D: + MipSlice = Desc.Texture1D.MostDetailedMip; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + MipSlice = Desc.Texture1DArray.MostDetailedMip; + break; + case D3D11_SRV_DIMENSION_TEXTURE2D: + MipSlice = Desc.Texture2D.MostDetailedMip; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + MipSlice = Desc.Texture2DArray.MostDetailedMip; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMS: + MipSlice = 0; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + MipSlice = 0; + break; + case D3D11_SRV_DIMENSION_TEXTURE3D: + MipSlice = Desc.Texture3D.MostDetailedMip; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + MipSlice = Desc.TextureCube.MostDetailedMip; + break; + case D3D11_SRV_DIMENSION_UNKNOWN: + default: + assert(0); + return NULL; + } + + return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice); +} + + +static image::Image * getRenderTargetViewImage(ID3D11DeviceContext *pDevice, ID3D11RenderTargetView *pRenderTargetView) { - image::Image *image = NULL; D3D11_RENDER_TARGET_VIEW_DESC Desc; ID3D11Resource *pResource = NULL; - ID3D11Resource *pStagingResource = NULL; - UINT Width, Height, Depth; UINT MipSlice; - UINT Subresource; - D3D11_MAPPED_SUBRESOURCE MappedSubresource; - HRESULT hr; if (!pRenderTargetView) { return NULL; @@ -217,11 +262,6 @@ getRenderTargetViewImage(ID3D11DeviceContext *pDevice, pRenderTargetView->GetDesc(&Desc); - hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth); - if (FAILED(hr)) { - goto no_staging; - } - // TODO: Take the slice in consideration switch (Desc.ViewDimension) { case D3D11_RTV_DIMENSION_BUFFER: @@ -249,54 +289,92 @@ getRenderTargetViewImage(ID3D11DeviceContext *pDevice, case D3D11_RTV_DIMENSION_TEXTURE3D: MipSlice = Desc.Texture3D.MipSlice; break; - case D3D11_SRV_DIMENSION_UNKNOWN: + case D3D11_RTV_DIMENSION_UNKNOWN: default: assert(0); - goto no_map; + return NULL; } - Subresource = MipSlice; - Width = std::max(Width >> MipSlice, 1U); - Height = std::max(Height >> MipSlice, 1U); - Depth = std::max(Depth >> MipSlice, 1U); + return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice); +} - hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource); - if (FAILED(hr)) { - goto no_map; - } - image = new image::Image(Width, Height, 4); - if (!image) { - goto no_image; - } - assert(image->stride() > 0); - - hr = ConvertFormat(Desc.Format, - MappedSubresource.pData, - MappedSubresource.RowPitch, - DXGI_FORMAT_R8G8B8A8_UNORM, - image->start(), - image->stride(), - Width, Height); - if (FAILED(hr)) { - delete image; - image = NULL; - } +static image::Image * +getDepthStencilViewImage(ID3D11DeviceContext *pDevice, + ID3D11DepthStencilView *pDepthStencilView) { + D3D11_DEPTH_STENCIL_VIEW_DESC Desc; + ID3D11Resource *pResource = NULL; + UINT MipSlice; -no_image: - pDevice->Unmap(pStagingResource, Subresource); -no_map: - if (pStagingResource) { - pStagingResource->Release(); + if (!pDepthStencilView) { + return NULL; } -no_staging: - if (pResource) { - pResource->Release(); + + pDepthStencilView->GetResource(&pResource); + assert(pResource); + + pDepthStencilView->GetDesc(&Desc); + + // TODO: Take the slice in consideration + switch (Desc.ViewDimension) { + case D3D11_DSV_DIMENSION_TEXTURE1D: + MipSlice = Desc.Texture1D.MipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: + MipSlice = Desc.Texture1DArray.MipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE2D: + MipSlice = Desc.Texture2D.MipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: + MipSlice = Desc.Texture2DArray.MipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DMS: + MipSlice = 0; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: + MipSlice = 0; + break; + case D3D11_DSV_DIMENSION_UNKNOWN: + default: + assert(0); + return NULL; } - return image; + + return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice); } +void +dumpTextures(JSONWriter &json, ID3D11DeviceContext *pDevice) +{ + json.beginMember("textures"); + json.beginObject(); + + ID3D11ShaderResourceView *pShaderResourceViews[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]; + pDevice->PSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews); + + for (UINT i = 0; i < ARRAYSIZE(pShaderResourceViews); ++i) { + if (!pShaderResourceViews[i]) { + continue; + } + + image::Image *image; + image = getShaderResourceViewImage(pDevice, pShaderResourceViews[i]); + if (image) { + char label[64]; + _snprintf(label, sizeof label, "PS_RESOURCE_%u", i); + json.beginMember(label); + json.writeImage(image, "UNKNOWN"); + json.endMember(); // PS_RESOURCE_* + } + + pShaderResourceViews[i]->Release(); + } + + json.endObject(); + json.endMember(); // textures +} image::Image * @@ -321,9 +399,11 @@ dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice) json.beginObject(); ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; - pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL); + ID3D11DepthStencilView *pDepthStencilView; + pDevice->OMGetRenderTargets(ARRAYSIZE(pRenderTargetViews), pRenderTargetViews, + &pDepthStencilView); - for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { + for (UINT i = 0; i < ARRAYSIZE(pRenderTargetViews); ++i) { if (!pRenderTargetViews[i]) { continue; } @@ -341,6 +421,19 @@ dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice) pRenderTargetViews[i]->Release(); } + if (pDepthStencilView) { + image::Image *image; + image = getDepthStencilViewImage(pDevice, pDepthStencilView); + if (image) { + json.beginMember("DEPTH_STENCIL"); + json.writeImage(image, "UNKNOWN"); + json.endMember(); + } + + pDepthStencilView->Release(); + + } + json.endObject(); json.endMember(); // framebuffer }