X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=specs%2Fd3d10_1.py;h=5bc364f83d5a2c40a6442b56de18f32b96227fc0;hb=fe806cb6c3a13071126f4eff4bcb8a28d8b0b777;hp=ebf28969ae422b44cb69ac8e37809d036049b4c6;hpb=1c3ddde4d8cd6a1c57b48caa2bfc278fbbaeee5b;p=apitrace diff --git a/specs/d3d10_1.py b/specs/d3d10_1.py index ebf2896..5bc364f 100644 --- a/specs/d3d10_1.py +++ b/specs/d3d10_1.py @@ -1,6 +1,6 @@ ########################################################################## # -# Copyright 2008-2009 VMware, Inc. +# Copyright 2008-2012 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy @@ -26,6 +26,8 @@ """d3d10_1.h""" from winapi import * +from d3d10sdklayers import * +from d3d10 import * ID3D10Blob = Interface("ID3D10Blob", IUnknown) LPD3D10BLOB = Pointer(ID3D10Blob) @@ -51,27 +53,97 @@ D3D10_FEATURE_LEVEL1 = Enum("D3D10_FEATURE_LEVEL1", [ "D3D10_FEATURE_LEVEL_9_3", ]) -# TODO -IDXGIAdapter = Alias("IDXGIAdapter", Void) -ID3D10Device1 = Alias("ID3D10Device1", Void) -IDXGISwapChain = Alias("IDXGISwapChain", Void) -DXGI_SWAP_CHAIN_DESC = Alias("DXGI_SWAP_CHAIN_DESC", Void) +D3D10_RENDER_TARGET_BLEND_DESC1 = Struct("D3D10_RENDER_TARGET_BLEND_DESC1", [ + (BOOL, "BlendEnable"), + (D3D10_BLEND, "SrcBlend"), + (D3D10_BLEND, "DestBlend"), + (D3D10_BLEND_OP, "BlendOp"), + (D3D10_BLEND, "SrcBlendAlpha"), + (D3D10_BLEND, "DestBlendAlpha"), + (D3D10_BLEND_OP, "BlendOpAlpha"), + (UINT8, "RenderTargetWriteMask"), +]) + +D3D10_BLEND_DESC1 = Struct("D3D10_BLEND_DESC1", [ + (BOOL, "AlphaToCoverageEnable"), + (BOOL, "IndependentBlendEnable"), + (Array(D3D10_RENDER_TARGET_BLEND_DESC1, "D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT"), "RenderTarget"), +]) + +ID3D10BlendState1 = Interface("ID3D10BlendState1", ID3D10BlendState) +ID3D10BlendState1.methods += [ + Method(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]), +] + +D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), + (UINT, "First2DArrayFace"), + (UINT, "NumCubes"), +]) -d3d10_1 = Dll("d3d10") -d3d10_1.functions += [ - StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]), - StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]), - StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]), +D3D10_SRV_DIMENSION1 = Alias("D3D10_SRV_DIMENSION1", D3D10_SRV_DIMENSION) +D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [ + (DXGI_FORMAT, "Format"), + (D3D10_SRV_DIMENSION1, "ViewDimension"), + (D3D10_BUFFER_SRV, "Buffer"), + (D3D10_TEX1D_SRV, "Texture1D"), + (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"), + (D3D10_TEX2D_SRV, "Texture2D"), + (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"), + (D3D10_TEX2DMS_SRV, "Texture2DMS"), + (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), + (D3D10_TEX3D_SRV, "Texture3D"), + (D3D10_TEXCUBE_SRV, "TextureCube"), + (D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"), +]) + +ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView) +ID3D10ShaderResourceView1.methods += [ + Method(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]), +] + +ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device) +ID3D10Device1.methods += [ + Method(HRESULT, "CreateShaderResourceView1", [(Pointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(Pointer(ID3D10ShaderResourceView1)), "ppSRView")]), + Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState1)), "ppBlendState")]), + Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []), ] -if __name__ == '__main__': - print '#include ' - print '#include ' - print - print '#include "compat.h"' - print - print '#include ' - print - print '#include "trace_writer.hpp"' - print - wrap() +d3d10_1 = API("d3d10_1") +d3d10_1.addFunctions([ + StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]), + StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]), + StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]), +]) + +d3d10_1.addInterfaces([ + IDXGIDevice, + ID3D10Debug, + ID3D10SwitchToRef, + ID3D10InfoQueue, + ID3D10DeviceChild, + ID3D10Resource, + ID3D10Buffer, + ID3D10Texture1D, + ID3D10Texture2D, + ID3D10Texture3D, + ID3D10View, + ID3D10DepthStencilView, + ID3D10RenderTargetView, + ID3D10ShaderResourceView1, + ID3D10BlendState1, + ID3D10DepthStencilState, + ID3D10GeometryShader, + ID3D10InputLayout, + ID3D10PixelShader, + ID3D10RasterizerState, + ID3D10SamplerState, + ID3D10VertexShader, + ID3D10Asynchronous, + ID3D10Counter, + ID3D10Query, + ID3D10Predicate, + ID3D10Device, + ID3D10Multithread, +])