X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=tictactoe%2Ftictactoe.jsx;h=153dd74a796a92fa8117bf65d537479610c2751f;hb=47118511015be30e5efb9131f3a6a77828c0fb6a;hp=934faa8e0cc63e37adc530c22beea642f7782fb7;hpb=d1b224fb4410e5ae5a06a5a8edc707524f1c2b73;p=lmno.games diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 934faa8..153dd74 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -1,3 +1,12 @@ +const Team = { + X: 0, + O: 1, + properties: { + 0: {name: "X"}, + 1: {name: "O"} + } +}; + function undisplay(element) { element.style.display="none"; } @@ -20,24 +29,47 @@ events.onerror = function(event) { }; events.addEventListener("move", event => { - const square = JSON.parse(event.data); + const move = JSON.parse(event.data); + + window.game.receive_move(move); +}); + +events.addEventListener("game-state", event => { + const state = JSON.parse(event.data); - window.game.receiveMove(square); + window.game.reset_board(); + + for (let square of state.moves) { + window.game.receive_move(square); + } }); function Square(props) { + let className = "square"; + + if (props.value) { + className += " occupied"; + } else if (props.active) { + className += " open"; + } + + const onClick = props.active ? props.onClick : null; + return ( - + ); } class Board extends React.Component { - renderSquare(i) { + render_square(i) { + const value = this.props.squares[i]; return ( this.props.onClick(i)} /> ); @@ -47,19 +79,19 @@ class Board extends React.Component { return (
- {this.renderSquare(0)} - {this.renderSquare(1)} - {this.renderSquare(2)} + {this.render_square(0)} + {this.render_square(1)} + {this.render_square(2)}
- {this.renderSquare(3)} - {this.renderSquare(4)} - {this.renderSquare(5)} + {this.render_square(3)} + {this.render_square(4)} + {this.render_square(5)}
- {this.renderSquare(6)} - {this.renderSquare(7)} - {this.renderSquare(8)} + {this.render_square(6)} + {this.render_square(7)} + {this.render_square(8)}
); @@ -86,75 +118,86 @@ class Game extends React.Component { squares: Array(9).fill(null) } ], - stepNumber: 0, - xIsNext: true + step_number: 0, + next_to_play: Team.X }; } - sendMove(i) { - return fetch_post_json("move", { square: i }); + send_move(i) { + return fetch_post_json("move", { move: i }); } - receiveMove(i) { - const history = this.state.history.slice(0, this.state.stepNumber + 1); + reset_board() { + this.setState({ + history: [ + { + squares: Array(9).fill(null) + } + ], + step_number: 0, + next_to_play: Team.X + }); + } + + receive_move(i) { + const history = this.state.history.slice(0, this.state.step_number + 1); const current = history[history.length - 1]; const squares = current.squares.slice(); - if (calculateWinner(squares) || squares[i]) { + if (calculate_winner(squares) || squares[i]) { return; } - squares[i] = this.state.xIsNext ? "X" : "O"; + squares[i] = Team.properties[this.state.next_to_play].name; + let next_to_play; + if (this.state.next_to_play === Team.X) + next_to_play = Team.O; + else + next_to_play = Team.X; this.setState({ history: history.concat([ { squares: squares } ]), - stepNumber: history.length, - xIsNext: !this.state.xIsNext + step_number: history.length, + next_to_play: next_to_play }); } - async handleClick(i) { - const response = await this.sendMove(i); + async handle_click(i) { + const response = await this.send_move(i); if (response.status == 200) { - const legal = await response.json(); - if (! legal) - add_message("danger", `Illegal move.`); + const result = await response.json(); + if (! result.legal) + add_message("danger", result.message); } else { add_message("danger", `Error occurred sending move`); } } - jumpTo(step) { - this.setState({ - stepNumber: step, - xIsNext: (step % 2) === 0 - }); - } - render() { const history = this.state.history; - const current = history[this.state.stepNumber]; - const winner = calculateWinner(current.squares); + const current = history[this.state.step_number]; + const winner = calculate_winner(current.squares); let status; if (winner) { status = "Winner: " + winner; } else { - status = "Next player: " + (this.state.xIsNext ? "X" : "O"); + status = "Next player: " + (Team.properties[this.state.next_to_play].name); } return (
+
+
{status}
+
this.handleClick(i)} + onClick={i => this.handle_click(i)} />
-
-
{status}
-
); } @@ -166,7 +209,7 @@ ReactDOM.render( window.game = me} />, document.getElementById("tictactoe")); -function calculateWinner(squares) { +function calculate_winner(squares) { const lines = [ [0, 1, 2], [3, 4, 5],