X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;ds=sidebyside;f=tictactoe%2Ftictactoe.jsx;h=dbfc5ef93e9ba41d21f026a14653e179828fbd4a;hb=03ec08e67b15cfb053bb8e7d48aefc331fdbda33;hp=c51727dab72f9f4172f743b2422cdaed037d20cb;hpb=74237cfd16350e21b67660f7ea9c3dc91e0bf10a;p=lmno.games
diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx
index c51727d..dbfc5ef 100644
--- a/tictactoe/tictactoe.jsx
+++ b/tictactoe/tictactoe.jsx
@@ -20,6 +20,10 @@ ${message}
message_area.insertAdjacentHTML('beforeend', message);
}
+/*********************************************************
+ * Handling server-sent event stream *
+ *********************************************************/
+
const events = new EventSource("events");
events.onerror = function(event) {
@@ -28,6 +32,33 @@ events.onerror = function(event) {
}
};
+events.addEventListener("game-info", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.set_game_info(info);
+});
+
+events.addEventListener("player-info", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.set_player_info(info);
+});
+
+events.addEventListener("player-enter", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.set_other_player_info(info);
+});
+
+events.addEventListener("player-update", event => {
+ const info = JSON.parse(event.data);
+
+ if (info.id === window.game.state.player_info.id)
+ window.game.set_player_info(info);
+ else
+ window.game.set_other_player_info(info);
+});
+
events.addEventListener("move", event => {
const move = JSON.parse(event.data);
@@ -37,13 +68,86 @@ events.addEventListener("move", event => {
events.addEventListener("game-state", event => {
const state = JSON.parse(event.data);
- window.game.reset_state();
+ window.game.reset_board();
for (let square of state.moves) {
window.game.receive_move(square);
}
});
+/*********************************************************
+ * Game and supporting classes *
+ *********************************************************/
+
+function GameInfo(props) {
+ if (! props.id)
+ return null;
+
+ return (
+
+
{props.id}
+ Invite a friend to play by sending this URL: {props.url}
+
+ );
+}
+
+function TeamButton(props) {
+ return ;
+}
+
+function TeamChoices(props) {
+ let other_team;
+ if (props.player.team === "X")
+ other_team = "O";
+ else
+ other_team = "X";
+
+ if (props.player.team === "") {
+ if (props.first_move) {
+ return null;
+ } else {
+ return [
+ ,
+ " ",
+
+ ];
+ }
+ } else {
+ return ;
+ }
+}
+
+function PlayerInfo(props) {
+ if (! props.player.id)
+ return null;
+
+ const choices = ;
+
+ return (
+
+
Players
+ {props.player.name}
+ {props.player.team ? ` (${props.player.team})` : ""}
+ {props.first_move ? "" : " "}
+ {choices}
+ {props.other_players.map(other => (
+
+ {", "}
+ {other.name}
+ {other.team ? ` (${other.team})` : ""}
+
+ ))}
+
+ );
+}
+
function Square(props) {
let className = "square";
@@ -69,7 +173,7 @@ class Board extends React.Component {
return (
this.props.onClick(i)}
/>
);
@@ -98,9 +202,9 @@ class Board extends React.Component {
}
}
-function fetch_post_json(api = '', data = {}) {
+function fetch_method_json(method, api = '', data = {}) {
const response = fetch(api, {
- method: 'POST',
+ method: method,
headers: {
'Content-Type': 'application/json'
},
@@ -109,10 +213,21 @@ function fetch_post_json(api = '', data = {}) {
return response;
}
+function fetch_post_json(api = '', data = {}) {
+ return fetch_method_json('POST', api, data);
+}
+
+async function fetch_put_json(api = '', data = {}) {
+ return fetch_method_json('PUT', api, data);
+}
+
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
+ game_info: {},
+ player_info: {},
+ other_players: [],
history: [
{
squares: Array(9).fill(null)
@@ -123,11 +238,32 @@ class Game extends React.Component {
};
}
- send_move(i) {
- return fetch_post_json("move", { move: i });
+ set_game_info(info) {
+ this.setState({
+ game_info: info
+ });
}
- reset_state() {
+ set_player_info(info) {
+ this.setState({
+ player_info: info
+ });
+ }
+
+ set_other_player_info(info) {
+ const other_players_copy = [...this.state.other_players];
+ const idx = other_players_copy.findIndex(o => o.id === info.id);
+ if (idx >= 0) {
+ other_players_copy[idx] = info;
+ } else {
+ other_players_copy.push(info);
+ }
+ this.setState({
+ other_players: other_players_copy
+ });
+ }
+
+ reset_board() {
this.setState({
history: [
{
@@ -163,8 +299,12 @@ class Game extends React.Component {
});
}
- async handle_click(i) {
- const response = await this.send_move(i);
+ async handle_click(i, first_move) {
+ let move = { move: i };
+ if (first_move) {
+ move.assert_first_move = true;
+ }
+ const response = await fetch_post_json("move", move);
if (response.status == 200) {
const result = await response.json();
if (! result.legal)
@@ -174,37 +314,95 @@ class Game extends React.Component {
}
}
+ join_team(team) {
+ fetch_put_json("player", {team: team});
+ }
+
render() {
- const history = this.state.history;
- const current = history[this.state.step_number];
+ const state = this.state;
+ const history = state.history;
+ const current = history[state.step_number];
const winner = calculate_winner(current.squares);
+ const first_move = state.step_number === 0;
+ const my_team = state.player_info.team;
+ var board_active;
let status;
- if (winner) {
- status = "Winner: " + winner;
- } else {
- status = "Next player: " + (Team.properties[this.state.next_to_play].name);
+ if (winner)
+ {
+ status = winner + " wins!";
+ if (state.player_info.team != "")
+ {
+ if (my_team === winner)
+ status += " Congratulations!";
+ else
+ status += " Better luck next time.";
+ }
+ board_active = false;
+ }
+ else if (first_move)
+ {
+ if (state.other_players.length == 0) {
+ status = "You can move or wait for another player to join.";
+ } else {
+ let qualifier;
+ if (state.other_players.length == 1) {
+ qualifier = "Either";
+ } else {
+ qualifier = "Any";
+ }
+ status = `${qualifier} player can make the first move.`;
+ }
+ board_active = true;
+ }
+ else if (my_team === "")
+ {
+ status = "You're just watching the game.";
+ board_active = false;
+ }
+ else if (my_team === Team.properties[state.next_to_play].name)
+ {
+ status = "Your turn. Make a move.";
+ board_active = true;
+ }
+ else
+ {
+ status = "Waiting for another player to ";
+ if (state.other_players.length == 0) {
+ status += "join.";
+ } else {
+ status += "move.";
+ }
+ board_active = false;
}
- return (
-
-
+ return [
+
,
+
,
+
+
{status}
this.handle_click(i)}
+ onClick={i => this.handle_click(i, first_move)}
/>
- );
+ ];
}
}
-// ========================================
-
ReactDOM.render(
window.game = me}
/>, document.getElementById("tictactoe"));