X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=BUGS.markdown;h=989379b540e9a5bc2c26111034ad58eb62eff952;hb=2f634d57d7dad8943273c55e689171ee8ebce97c;hp=34e78e181c908febc0451c3371ee0551f2d2a4b5;hpb=4c86574b8c9f589be08ec544db5250544dc9e287;p=apitrace diff --git a/BUGS.markdown b/BUGS.markdown index 34e78e1..989379b 100644 --- a/BUGS.markdown +++ b/BUGS.markdown @@ -1,16 +1,89 @@ Reporting bugs ============== -Please report any issues on -[github](https://github.com/apitrace/apitrace/issues). +Before reporting, please skim through the known issues below. -Always include the following information: +Report any issues on [github](https://github.com/apitrace/apitrace/issues), +always including the following information: * operating system name and version * OpenGL/D3D driver name and version +Known issues +============ + +These are issues that the developers are already aware of, but for which there +is no immediate plan to address them, because either: + +* they stem from architectural limitations that are difficult to overcome + and/or time-consuming; + +* they are corners cases that are thought to be of very little practical use; + +* merely lack of time/opportunity. + +That said, feel free to file an issue and/or send an email to the mailing list +if: + +* send an email to the mailing list if you want discuss the rationale, propose + your ideas on how to address it, or volunteer to work on it; + +* file the issue in the issue tracker (or comment to it if it already exists) + if it is important for you and you would like to see it addressed sooner + rather than later. + + +Tracing +------- + +* Fake calls may be emitted in the trace, in order to provide complete + information for retracing. The typical case is OpenGL vertex arrays in user + memory (as opposed to VBOs): where glXxxPointer calls will be deferred, + glInterleavedArrays will be decomposed, etc. + + This should not affect the rendered output, but it may use different paths in + the OpenGL driver, exercising different paths and with different performance + characteristics. + + There is no way to distinguish the fake calls from those actually + made by the application yet. + +* On MacOSX, the internal OpenGL calls done by GLU are not traced yet. + + +Retracing +--------- + +* glretrace needs to infer window sizes from glViewport calls, because calls + that create/resize windows happen outside of OpenGL and are not traced. + Therefore window will be missing if the application relies on the default + viewport instead of explicitly invoking glViewport; or it will to too big if + the window is shrunk. Most apps call glViewport before rendering. + +* OS specific OpenGL APIs (WGL, GLX, CGL, etc), are not retraced literally, but + instead partially emulated. This is by design, to allow traces to be + retraced on any OS, as the focus is on the OS-independent parts of OpenGL API. + +* There is no guarantee that the same visual that was used on tracing will be + used for retracing OpenGL. Actually currently, glretrace will always choose + a standard 32bit RGBA, 24bit depth, 8bit alpha, double buffer visual. Unless + overridden on command line. + +* Multi-threaded OpenGL is not yet supported. + +* OpenGL context sharing is not fully respected -- all contexts are expected to + share state, and most likely there + + +GUI +--- + +* Not all types of arguments can be edited. + + + Proprietary/confidential applications =====================================