X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=177c82b8a83b7abd24ddd4bc3ae2d62ef933bf64;hb=946da143b5fa8b5babddd5668743e4048bf08e7d;hp=1b10b7ef0caf339bc7e9d0521671c526a0dc8709;hpb=49ff44d6c90f330232e7d2c92e94c20a8f13a862;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 1b10b7e..177c82b 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,46 +3,66 @@ cmake_minimum_required (VERSION 2.8) project (apitrace) +############################################################################## +# Options + +# On Mac OS X build fat binaries with i386 and x86_64 architectures by default. +if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) + set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) +endif () + +# We use a cached string variable instead of the standard (boolean) OPTION +# command so that we can default to auto-detecting optional depencies, while +# still providing a mechanism to force/disable these optional dependencies, as +# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml +set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") + +set (ENABLE_EGL "AUTO" CACHE STRING "Enable EGL support.") + + ############################################################################## # Find dependencies +include (FindPkgConfig) + set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) -find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit) -find_package (QJSON) -if (NOT WIN32) - find_package (X11 REQUIRED) - - # On Mac OS X, GLX is provided as a separate OpenGL implementation, different - # from the standard OpenGL framework which provides support for native Mac OS X - # applications. - if (APPLE) - find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) - if (NOT X11_GL_INCLUDE_PATH) - message (SEND_ERROR "Could not find GL/glx.h") - endif (NOT X11_GL_INCLUDE_PATH) - set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) - - find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) - if (NOT X11_GL_LIB) - message (SEND_ERROR "Could not find libGL.dylib") - endif (NOT X11_GL_LIB) - else () - set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) - set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) +if (ENABLE_GUI) + if (NOT (ENABLE_GUI STREQUAL "AUTO")) + set (REQUIRE_GUI REQUIRED) endif () + find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI}) + find_package (QJSON ${REQUIRE_GUI}) +endif () - include_directories (${X11_INCLUDE_DIR}) -endif (NOT WIN32) +include_directories (${OPENGL_INCLUDE_DIR}) if (WIN32) find_package (DirectX) -endif (WIN32) +elseif (APPLE) +else () + find_package (X11 REQUIRED) + + include_directories (${X11_INCLUDE_DIR}) + + if (ENABLE_EGL) + if (NOT ENABLE_EGL STREQUAL "AUTO") + set (REQUIRE_EGL REQUIRED) + endif () + pkg_check_modules (EGL egl glesv1_cm glesv2 ${REQUIRE_EGL}) + if (EGL_FOUND) + include_directories (${EGL_INCLUDE_DIR}) + add_definitions (-DHAVE_EGL) + endif () + else () + set (EGL_FOUND 0) + endif () +endif () ############################################################################## @@ -102,6 +122,22 @@ else () add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () +if (MINGW) + # Avoid depending on MinGW runtime DLLs + check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG) + if (HAVE_STATIC_LIBGCC_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc") + endif () + check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG) + if (HAVE_STATIC_LIBSTDCXX_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++") + endif () +endif () + # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared @@ -111,7 +147,7 @@ set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies # -# We always use the bundled zlib and libpng sources: +# We always use the bundled zlib, libpng, and snappy sources: # - on Windows to make it easy to deploy the wrappers DLLs # - on unices to prevent symbol collisions when tracing applications that link # against other versions of these libraries @@ -123,6 +159,13 @@ add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL) include_directories (${ZLIB_INCLUDE_DIRS}) link_libraries (${ZLIB_LIBRARIES}) +set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) +set (SNAPPY_LIBRARIES snappy_bundled) +add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL) + +include_directories (${SNAPPY_INCLUDE_DIRS}) +link_libraries (${SNAPPY_LIBRARIES}) + set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) set (PNG_DEFINITIONS "") set (PNG_LIBRARIES png_bundled) @@ -132,137 +175,241 @@ include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) +# The Qt website provides binaries for Windows and MacOSX, and they are +# automatically found by cmake without any manual intervention. The situation +# for QJSON is substantially different: there are no binaries for QJSON +# available, and there is no standard installation directory that is detected +# by cmake. +# +# By bundling the QJSON source, we make it much more easier to build the GUI on +# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is +# AUTO. +if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) + add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson) + set (QJSON_LIBRARY_DIRS) + set (QJSON_LIBRARIES qjson_bundled) + set (QJSON_FOUND TRUE) +endif () + # For glext headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) +# For EGL headers +include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khr) + +############################################################################## +# Installation directories + +if (WIN32 OR APPLE) + # On Windows/MacOSX, applications are usually installed on a directory of + # their own + set (DOC_INSTALL_DIR doc) +else () + set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME}) +endif () + +set (LIB_INSTALL_DIR lib/apitrace) + +if (APPLE) + # MacOSX uses fat binaries, so no need to have per-architecture wrapper + # directories + set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}) +else () + set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}/${CMAKE_SYSTEM_PROCESSOR}) +endif () + +set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts) +set(WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers) + +# Expose the binary/install directories to source +# +# TODO: Use the same directory layout, for both build and install directories, +# so that binaries can find each other using just relative paths. +# +add_definitions( + -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}" + -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}" + -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}" +) + ############################################################################## # Common libraries / utilities -include_directories (${CMAKE_CURRENT_SOURCE_DIR}) +include_directories ( + ${CMAKE_CURRENT_BINARY_DIR} + ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/common +) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py + DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) +# Wrap glproc.hpp as a target to prevent the command from being executed +# multiple times simulatenously, when the targets that depend on it are built +# in parallel. +add_custom_target (glproc DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + if (WIN32) set (os os_win32.cpp) - set (glws glws_wgl.cpp) -else (WIN32) + set (glws_os glws_wgl.cpp) +else () set (os os_posix.cpp) - set (glws glws_glx.cpp) -endif (WIN32) + if (APPLE) + set (glws_os glws_cocoa.mm) + else () + set (glws_os glws_glx.cpp) + endif () +endif () -add_library (common - trace_model.cpp - trace_parser.cpp - trace_writer.cpp - trace_model_writer.cpp - ${os} +add_library (common STATIC + common/trace_dump.cpp + common/trace_file.cpp + common/trace_file_read.cpp + common/trace_file_write.cpp + common/trace_file_zlib.cpp + common/trace_file_snappy.cpp + common/trace_model.cpp + common/trace_parser.cpp + common/trace_parser_flags.cpp + common/trace_writer.cpp + common/trace_writer_local.cpp + common/trace_writer_model.cpp + common/trace_loader.cpp + common/trace_resource.cpp + common/trace_tools_trace.cpp + common/image.cpp + common/image_bmp.cpp + common/image_pnm.cpp + common/image_png.cpp + common/${os} ) -add_executable (tracedump tracedump.cpp) -target_link_libraries (tracedump common) -install (TARGETS tracedump RUNTIME DESTINATION bin) +set_target_properties (common PROPERTIES + COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}" + # Ensure it can be statically linked in shared libraries + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}" +) + +link_libraries (common) ############################################################################## # API tracers if (WIN32) + if (MINGW) + # Silence warnings about @nn suffix mismatch + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup") + endif (MINGW) + # ddraw.dll if (DirectX_D3D_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( - OUTPUT ddraw.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp - DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + OUTPUT ddrawtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp + DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py ) - add_library (ddraw MODULE ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp) + add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp) set_target_properties (ddraw PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS ddraw LIBRARY DESTINATION wrappers) + install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D_INCLUDE_DIR) # d3d8.dll if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d8.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + OUTPUT d3d8trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp + DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) + add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d8 LIBRARY DESTINATION wrappers) + install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll if (DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + OUTPUT d3d9trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp + DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) + add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d9 LIBRARY DESTINATION wrappers) + install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_INCLUDE_DIR) - # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d10.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp - # DEPENDS d3d10misc.py winapi.py stdapi.py - # ) - # add_library (d3d10 MODULE d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp) - # set_target_properties (d3d10 PROPERTIES PREFIX "") - # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) - #endif (DirectX_D3D10_INCLUDE_DIR) + if (DirectX_D3D10_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d10trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp + DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) + set_target_properties (d3d10 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py + ) + add_library (wgltrace MODULE specs/opengl32.def + wgltrace.cpp + glcaps.cpp + glproc_gl.cpp ) - add_library (wgltrace MODULE opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_dependencies (wgltrace glproc) set_target_properties (wgltrace PROPERTIES PREFIX "" OUTPUT_NAME opengl32 RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - if (MINGW) - set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") - endif (MINGW) - install (TARGETS wgltrace LIBRARY DESTINATION wrappers) + install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) elseif (APPLE) # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp - DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) - add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (cgltrace SHARED + cgltrace.cpp + glcaps.cpp + glproc_gl.cpp + ) + + add_dependencies (cgltrace glproc) set_target_properties (cgltrace PROPERTIES # OpenGL framework name @@ -275,75 +422,113 @@ elseif (APPLE) target_link_libraries (cgltrace dl) - install (TARGETS cgltrace LIBRARY DESTINATION wrappers) + install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) else () # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (glxtrace SHARED - ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp glxtrace.cpp - glsnapshot.cpp - trace_writer.cpp - image.cpp - os_posix.cpp + glcaps.cpp + glproc_gl.cpp ) + add_dependencies (glxtrace glproc) + set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix PREFIX "" - ) - - # Prevent symbol relocations internal to our wrapper library to be - # overwritten by the application. - set_target_properties (glxtrace PROPERTIES + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (glxtrace dl ${X11_X11_LIB}) - - install (TARGETS glxtrace LIBRARY DESTINATION lib) + + install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () +if (EGL_FOUND) + # libEGL.so/libGL.so + add_custom_command ( + OUTPUT egltrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp + DEPENDS egltrace.py gltrace.py trace.py specs/eglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py + ) + + add_library (egltrace SHARED + egltrace.cpp + glcaps.cpp + glproc_egl.cpp + ) + + add_dependencies (egltrace glproc) + + set_property ( + TARGET egltrace + APPEND + PROPERTY COMPILE_DEFINITIONS "TRACE_EGL" + ) + + set_target_properties (egltrace PROPERTIES + # avoid the default "lib" prefix + PREFIX "" + LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + + target_link_libraries (egltrace dl) + + install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) +endif () + ############################################################################## # API retracers add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py + DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp - DEPENDS glstate.py glparams.py gltypes.py stdapi.py -) - -include_directories ( - ${CMAKE_CURRENT_BINARY_DIR} - ${OPENGL_INCLUDE_PATH} + DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) -add_executable (glretrace +set (retrace_sources glretrace_gl.cpp glretrace_cgl.cpp glretrace_glx.cpp glretrace_wgl.cpp + glretrace_egl.cpp glretrace_main.cpp glstate.cpp glstate_params.cpp retrace.cpp - ${glws} - image.cpp - ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + retrace_stdc.cpp + glws.cpp ) +add_executable (glretrace + ${retrace_sources} + ${glws_os} + glproc_gl.cpp +) + +add_dependencies (glretrace glproc) + set_property ( TARGET glretrace APPEND @@ -355,36 +540,92 @@ target_link_libraries (glretrace ) if (WIN32) - target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) -elseif (APPLE) - # XXX: We use GLX on MacOSX, which is in a separate library. +else () + if (APPLE) + target_link_libraries (glretrace + "-framework Cocoa" + "-framework ApplicationServices" # CGS* + ${OPENGL_gl_LIBRARY} # CGL* + ) + else () + target_link_libraries (glretrace ${X11_X11_LIB}) + endif () + target_link_libraries (glretrace - ${X11_GL_LIB} - ${X11_X11_LIB} - "-framework ApplicationServices" # CGS* - ${OPENGL_gl_LIBRARY} # CGL* + # gdb doesn't like when pthreads is loaded through dlopen (which happens + # when dlopen'ing libGL), so link pthreads to avoid this issue. See also + # http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error + pthread + dl ) -else () - target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB}) endif () install (TARGETS glretrace RUNTIME DESTINATION bin) +if (EGL_FOUND AND NOT WIN32 AND NOT APPLE) + add_executable (eglretrace + ${retrace_sources} + glws_egl_xlib.cpp + glproc_egl.cpp + ) + + add_dependencies (eglretrace glproc) + + set_property ( + TARGET eglretrace + APPEND + PROPERTY COMPILE_DEFINITIONS "RETRACE" + PROPERTY COMPILE_DEFINITIONS "TRACE_EGL" + ) + + target_link_libraries (eglretrace + common + ${X11_X11_LIB} + pthread + dl + ) + + install (TARGETS eglretrace RUNTIME DESTINATION bin) +endif () + +############################################################################## +# CLI + +add_subdirectory(cli) + +############################################################################## +# Scripts (to support the CLI) + +install ( + PROGRAMS + ${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.sh + ${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py + ${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py + DESTINATION ${SCRIPTS_INSTALL_DIR} +) ############################################################################## # GUI -if (QT4_FOUND AND QJSON_FOUND) +if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) -endif (QT4_FOUND AND QJSON_FOUND) +endif () ############################################################################## # Packaging -install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc) +install ( + FILES + BUGS.markdown + LICENSE + NEWS.markdown + README.markdown + TODO.markdown + DESTINATION ${DOC_INSTALL_DIR} +) -set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MAJOR "2") set (CPACK_PACKAGE_VERSION_MINOR "0") # Use current date in YYYYMMDD format as patch number