X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=1844b397841fba4e60326476e20288240375162b;hb=7ad6e53aec058b77935efce53df510aaf42fc1e9;hp=41f896bdcc073bed0f8b27f2156ee3b1af3c4ae5;hpb=7e329020a9dc8e0201f3ebe256b5ddbacd57dcc3;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt old mode 100644 new mode 100755 index 41f896b..1844b39 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,131 +1,402 @@ -cmake_minimum_required (VERSION 2.6) +cmake_minimum_required (VERSION 2.8) project (apitrace) + +############################################################################## +# Find dependencies + +set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) + +set (CMAKE_USE_PYTHON_VERSION 2.6) + find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) -find_package (ZLIB) +find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit) +find_package (QJSON) -find_package (GLUT) +if (NOT WIN32) + # Always use the bundled zlib and libpng sources on Windows to make it easy + # to deploy the wrappers DLLs + find_package (ZLIB) + find_package (PNG) + find_package (X11 REQUIRED) -find_library (GLEW_glew_LIBRARY GLEW - /usr/lib -) +else (NOT WIN32) + find_package (DirectX) +endif (NOT WIN32) -find_path (GLEW_INCLUDE_DIR GL/glew.h - /usr/include/GL -) -if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") - # Nobody likes to include windows.h: - # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it; - # - GLEW temporarily defines the necessary defines but undefines them later - # - certain GLUT distributions don't include it; - # - most of our programs are meant to be portable so don't include it. - # - # We could try to replicate the windows.h definitions required by - # GL/gl.h, but the build time savings don't compensate the constant - # headaches that brings, so instead we force windows.h to be included - # on every file. - if (MSVC) - add_definitions (-FIwindows.h) - else (MSVC) - add_definitions (--include windows.h) - endif (MSVC) - - # MSVC & MinGW only define & use APIENTRY - add_definitions (-DGLAPIENTRY=__stdcall) - - link_libraries (winmm) -endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") +############################################################################## +# Set global build options + +include (CheckCXXCompilerFlag) + +if (WIN32) + # MSVC & MinGW only define & use APIENTRY + add_definitions (-DGLAPIENTRY=__stdcall) + + # http://msdn.microsoft.com/en-us/library/aa383745.aspx + add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500) +else (WIN32) + CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) + if (CXX_COMPILER_FLAG_VISIBILITY) + add_definitions ("-fvisibility=hidden") + endif (CXX_COMPILER_FLAG_VISIBILITY) +endif (WIN32) if (MSVC) - # Enable math constants defines - add_definitions (-D_USE_MATH_DEFINES) - - # Silence several MSVC pedantic warnings - add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) - add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) - - add_definitions (-W4) + # C99 includes for msvc + include_directories (msvc) + + # Enable math constants defines + add_definitions (-D_USE_MATH_DEFINES) + + # No min/max macros + add_definitions (-DNOMINMAX) + + # Adjust warnings + add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) + add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) + add_definitions (-W4) + add_definitions (-wd4063) # not a valid value for switch of enum + add_definitions (-wd4127) # conditional expression is constant + add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data + add_definitions (-wd4505) # unreferenced local function has been removed + add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) + # XXX: it's safer to use ssize_t everywhere instead of disabling warning + add_definitions (-wd4018) # signed/unsigned mismatch + + # Use static runtime + # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F + foreach (flag_var + CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO + CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO + ) + if (${flag_var} MATCHES "/MD") + string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") + endif (${flag_var} MATCHES "/MD") + endforeach (flag_var) else () - add_definitions (-Wall) + # Adjust warnings + add_definitions (-Wall) + # XXX: it's safer to use ssize_t everywhere instead of disabling warning + add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () -# Use bundled ZLIB if system one can't be found -if (NOT ZLIB_FOUND) - add_library (zlib STATIC - zlib/adler32.c - zlib/compress.c - zlib/crc32.c - zlib/gzio.c - zlib/uncompr.c - zlib/deflate.c - zlib/trees.c - zlib/zutil.c - zlib/inflate.c - zlib/infback.c - zlib/inftrees.c - zlib/inffast.c - ) - - include_directories (zlib) - link_libraries (zlib) -else (NOT ZLIB_FOUND) - include_directories (${ZLIB_INCLUDE_DIRS}) - link_libraries (${ZLIB_LIBRARIES}) -endif (NOT ZLIB_FOUND) + +# Put all executables into the same top level build directory, regardless of +# which subdirectory they are declared +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) include_directories (${CMAKE_CURRENT_SOURCE_DIR}) -if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") - # opengl32.dll - add_custom_command ( - OUTPUT opengl32.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp - DEPENDS opengl32.py gl.py windows.py base.py - ) - add_library (opengl32 SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp) - set_target_properties (opengl32 PROPERTIES PREFIX "") +############################################################################## +# Bundled dependencies + +# Use bundled ZLIB if system one can't be found +if (ZLIB_FOUND) + include_directories (${ZLIB_INCLUDE_DIRS}) + link_libraries (${ZLIB_LIBRARIES}) +else (ZLIB_FOUND) + add_library (zlib STATIC + zlib/adler32.c + zlib/compress.c + zlib/crc32.c + zlib/gzio.c + zlib/uncompr.c + zlib/deflate.c + zlib/trees.c + zlib/zutil.c + zlib/inflate.c + zlib/infback.c + zlib/inftrees.c + zlib/inffast.c + ) + include_directories (zlib) + link_libraries (zlib) +endif (ZLIB_FOUND) + +# Use bundled LIBPNG if system one can't be found +if (PNG_FOUND) + include_directories (${PNG_INCLUDE_DIR}) + add_definitions (${PNG_DEFINITIONS}) + link_libraries (${PNG_LIBRARIES}) +else (PNG_FOUND) + add_library (png STATIC + libpng/png.c + libpng/pngerror.c + libpng/pngget.c + libpng/pngmem.c + libpng/pngpread.c + libpng/pngread.c + libpng/pngrio.c + libpng/pngrtran.c + libpng/pngrutil.c + libpng/pngset.c + libpng/pngtrans.c + libpng/pngwio.c + libpng/pngwrite.c + libpng/pngwtran.c + libpng/pngwutil.c + ) + include_directories (libpng) + link_libraries (png) +endif (PNG_FOUND) + + +############################################################################## +# Common libraries / utilities + +add_custom_command ( + OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py +) + +if (WIN32) + set (os os_win32.cpp) + set (glws glws_wgl.cpp) +else (WIN32) + set (os os_posix.cpp) + set (glws glws_glx.cpp) +endif (WIN32) + +add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp trace_model_writer.cpp ${os}) + +add_executable (tracedump tracedump.cpp) +target_link_libraries (tracedump trace) +install (TARGETS tracedump RUNTIME DESTINATION bin) + + +############################################################################## +# API tracers + +if (WIN32) + # ddraw.dll + if (DirectX_D3D_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) + add_custom_command ( + OUTPUT ddraw.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp + DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + ) + add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (ddraw + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS ddraw RUNTIME DESTINATION wrappers) + endif (DirectX_D3D_INCLUDE_DIR) + + # d3d8.dll + if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d8.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp + DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + ) + add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (d3d8 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d8 RUNTIME DESTINATION wrappers) + endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) + + # d3d9.dll + if (DirectX_D3DX9_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d9.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp + DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + ) + add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (d3d9 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d9 RUNTIME DESTINATION wrappers) + endif (DirectX_D3DX9_INCLUDE_DIR) + + # d3d10.dll + #if (DirectX_D3D10_INCLUDE_DIR) + # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + # add_custom_command ( + # OUTPUT d3d10.cpp + # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp + # DEPENDS d3d10misc.py winapi.py stdapi.py + # ) + # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp) + # set_target_properties (d3d10 PROPERTIES PREFIX "") + # install (TARGETS d3d10 RUNTIME DESTINATION wrappers) + #endif (DirectX_D3D10_INCLUDE_DIR) + + # opengl32.dll + add_custom_command ( + OUTPUT wgltrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp + DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py + ) + add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + set_target_properties (wgltrace PROPERTIES + PREFIX "" + OUTPUT_NAME opengl32 + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + if (MINGW) + set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") + endif (MINGW) + install (TARGETS wgltrace RUNTIME DESTINATION wrappers) +elseif (APPLE) + include_directories (${X11_INCLUDE_DIR}) + + # OpenGL framework + add_custom_command ( + OUTPUT cgltrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp + DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + ) + + add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + + set_target_properties (cgltrace PROPERTIES + # For + PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" + # Specificy the version and reexport GLU symbols + LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + + target_link_libraries (cgltrace dl) + + install (TARGETS cgltrace LIBRARY DESTINATION wrappers) else () + include_directories (${X11_INCLUDE_DIR}) + + # libGL.so + add_custom_command ( + OUTPUT glxtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp + DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + ) + + add_library (glxtrace SHARED glxtrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + + set_target_properties (glxtrace PROPERTIES + # avoid the default "lib" prefix + PREFIX "" + ) - # libGL.so - add_custom_command ( - OUTPUT glx.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp - DEPENDS glx.py gl.py dl.py base.py - ) - add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp) - set_target_properties (glxtrace PROPERTIES PREFIX "") - target_link_libraries (glxtrace dl) + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. + set_target_properties (glxtrace PROPERTIES + LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + ) + + target_link_libraries (glxtrace dl) + + install (TARGETS glxtrace LIBRARY DESTINATION lib) endif () -add_executable (dump dump.cpp trace_model.cpp) +############################################################################## +# API retracers + +add_custom_command ( + OUTPUT glretrace_gl.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp + DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py +) -if (GLEW_INCLUDE_DIR) - add_custom_command ( - OUTPUT glretrace.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp - DEPENDS glretrace.py glx.py gl.py dl.py base.py - ) +add_custom_command ( + OUTPUT glstate_params.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp + DEPENDS glstate.py glparams.py gltypes.py stdapi.py +) - include_directories ( - ${OPENGL_INCLUDE_PATH} - ${GLUT_INCLUDE_DIR} - ${GLEW_INCLUDE_DIR} - ) +include_directories ( + ${CMAKE_CURRENT_BINARY_DIR} + ${OPENGL_INCLUDE_PATH} +) - add_executable (glretrace glretrace.cpp trace_model.cpp) +add_executable (glretrace + glretrace_gl.cpp + glretrace_cgl.cpp + glretrace_glx.cpp + glretrace_wgl.cpp + glretrace_main.cpp + glstate.cpp + glstate_params.cpp + retrace.cpp + ${glws} + image.cpp + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp +) - target_link_libraries (glretrace - ${OPENGL_gl_LIBRARY} - ${OPENGL_glu_LIBRARY} - ${GLUT_glut_LIBRARY} - ${GLEW_glew_LIBRARY} - ) -endif (GLEW_INCLUDE_DIR) +set_property ( + TARGET glretrace + APPEND + PROPERTY COMPILE_DEFINITIONS "RETRACE" +) +target_link_libraries (glretrace + trace + ${OPENGL_gl_LIBRARY} +) + +if (NOT WIN32) + target_link_libraries (glretrace ${X11_X11_LIB}) + + # We use GLX on MacOSX, which is in a separate library + if (APPLE) + find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) + find_library (APPLICATIONSERVICES ApplicationServices) + target_link_libraries (glretrace ${X11_GL_LIB} ${APPLICATIONSERVICES}) + endif (APPLE) +endif (NOT WIN32) + +install (TARGETS glretrace RUNTIME DESTINATION bin) + + +############################################################################## +# GUI + +if (QT4_FOUND AND QJSON_FOUND) + add_subdirectory(gui) +endif (QT4_FOUND AND QJSON_FOUND) + + +############################################################################## +# Packaging + +install (FILES LICENSE README TODO DESTINATION doc) + +set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MINOR "0") + +# Use current date in YYYYMMDD format as patch number +execute_process ( + COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))" + OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH +) + +# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators +if (WIN32) + set (CPACK_GENERATOR "ZIP") +elseif (APPLE) + set (CPACK_GENERATOR "DragNDrop") +else () + set (CPACK_GENERATOR "TGZ") +endif () +include(CPack)