X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=2ee433a51dd1814eb0f518f22139c0fba416b351;hb=2b1bd4f71daba2570525eb63aa7b3b66e27259a7;hp=1860e3d78dac3b971f811b7137c4a8802254d4d2;hpb=c00b74e55b60c53ee82446ca53e55de891dcc169;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt old mode 100644 new mode 100755 index 1860e3d..2ee433a --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,49 +2,100 @@ cmake_minimum_required (VERSION 2.8) project (apitrace) -set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) -# Set default built type -if (NOT CMAKE_BUILD_TYPE) - set (CMAKE_BUILD_TYPE Debug - CACHE - STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel." - FORCE) -endif (NOT CMAKE_BUILD_TYPE) +############################################################################## +# Options +# +# We use a cached string variable instead of the standard (boolean) OPTION +# command so that we can default to auto-detecting optional depencies, while +# still providing a mechanism to force/disable these optional dependencies, as +# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml + +set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") -set (CMAKE_USE_PYTHON_VERSION 2.6) + +############################################################################## +# Find dependencies + +set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) + +set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) -find_package (Qt4 COMPONENTS QtCore QtGui QtWebKit) -find_package (QJSON) + +if (ENABLE_GUI) + if (NOT (ENABLE_GUI STREQUAL "AUTO")) + set (REQUIRE_GUI REQUIRED) + endif () + find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI}) + find_package (QJSON ${REQUIRE_GUI}) +endif () if (NOT WIN32) - # Always use the bundled zlib and libpng sources on Windows to make it easy - # to deploy the wrappers DLLs - find_package (ZLIB) - find_package (PNG) find_package (X11 REQUIRED) -else (NOT WIN32) - find_package (DirectX) + + # On Mac OS X, GLX is provided as a separate OpenGL implementation, different + # from the standard OpenGL framework which provides support for native Mac OS X + # applications. + if (APPLE) + find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) + if (NOT X11_GL_INCLUDE_PATH) + message (SEND_ERROR "Could not find GL/glx.h") + endif (NOT X11_GL_INCLUDE_PATH) + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) + + find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) + if (NOT X11_GL_LIB) + message (SEND_ERROR "Could not find libGL.dylib") + endif (NOT X11_GL_LIB) + else () + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) + set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) + endif () + + include_directories (${X11_INCLUDE_DIR}) endif (NOT WIN32) +if (WIN32) + find_package (DirectX) +endif (WIN32) + + +############################################################################## +# Set global build options + +include (CheckCXXCompilerFlag) + if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) + + # http://msdn.microsoft.com/en-us/library/aa383745.aspx + add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500) +else (WIN32) + CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) + if (CXX_COMPILER_FLAG_VISIBILITY) + add_definitions ("-fvisibility=hidden") + endif (CXX_COMPILER_FLAG_VISIBILITY) endif (WIN32) if (MSVC) # C99 includes for msvc - include_directories (msvc) + include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) + # No min/max macros + add_definitions (-DNOMINMAX) + # Adjust warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) + add_definitions (-wd4063) # not a valid value for switch of enum + add_definitions (-wd4127) # conditional expression is constant add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) @@ -68,160 +119,256 @@ else () add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () -# Use bundled ZLIB if system one can't be found -if (ZLIB_FOUND) - include_directories (${ZLIB_INCLUDE_DIRS}) - link_libraries (${ZLIB_LIBRARIES}) -else (ZLIB_FOUND) - add_library (zlib STATIC - zlib/adler32.c - zlib/compress.c - zlib/crc32.c - zlib/gzio.c - zlib/uncompr.c - zlib/deflate.c - zlib/trees.c - zlib/zutil.c - zlib/inflate.c - zlib/infback.c - zlib/inftrees.c - zlib/inffast.c - ) - include_directories (zlib) - link_libraries (zlib) -endif (ZLIB_FOUND) - -# Use bundled LIBPNG if system one can't be found -if (PNG_FOUND) - include_directories (${PNG_INCLUDE_DIR}) - add_definitions (${PNG_DEFINITIONS}) - link_libraries (${PNG_LIBRARIES}) -else (PNG_FOUND) - add_library (png STATIC - libpng/png.c - libpng/pngerror.c - libpng/pngget.c - libpng/pngmem.c - libpng/pngpread.c - libpng/pngread.c - libpng/pngrio.c - libpng/pngrtran.c - libpng/pngrutil.c - libpng/pngset.c - libpng/pngtrans.c - libpng/pngwio.c - libpng/pngwrite.c - libpng/pngwtran.c - libpng/pngwutil.c - ) - include_directories (libpng) - link_libraries (png) -endif (PNG_FOUND) + +# Put all executables into the same top level build directory, regardless of +# which subdirectory they are declared +set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) + + +############################################################################## +# Bundled dependencies +# +# We always use the bundled zlib and libpng sources: +# - on Windows to make it easy to deploy the wrappers DLLs +# - on unices to prevent symbol collisions when tracing applications that link +# against other versions of these libraries + +set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib) +set (ZLIB_LIBRARIES z_bundled) +add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL) + +include_directories (${ZLIB_INCLUDE_DIRS}) +link_libraries (${ZLIB_LIBRARIES}) + +set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) +set (SNAPPY_LIBRARIES snappy_bundled) +add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL) + +include_directories (${SNAPPY_INCLUDE_DIRS}) +link_libraries (${SNAPPY_LIBRARIES}) + +set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) +set (PNG_DEFINITIONS "") +set (PNG_LIBRARIES png_bundled) + +add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL) +include_directories (${PNG_INCLUDE_DIR}) +add_definitions (${PNG_DEFINITIONS}) +link_libraries (${PNG_LIBRARIES}) + +# For glext headers +include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) + + +############################################################################## +# Common libraries / utilities include_directories (${CMAKE_CURRENT_SOURCE_DIR}) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py + DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py ) if (WIN32) - # Put wrappers in a separate directory - set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers) + set (os os_win32.cpp) + set (glws glws_wgl.cpp) +else (WIN32) + set (os os_posix.cpp) + set (glws glws_glx.cpp) +endif (WIN32) + +add_library (common + trace_file.cpp + trace_snappyfile.cpp + trace_model.cpp + trace_parser.cpp + trace_writer.cpp + trace_local_writer.cpp + trace_model_writer.cpp + trace_loader.cpp + image.cpp + image_bmp.cpp + image_pnm.cpp + image_png.cpp + ${os} +) + +set_target_properties (common PROPERTIES + # Ensure it can be statically linked in shared libraries + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}" +) + +link_libraries (common) + +add_executable (tracedump tracedump.cpp) +install (TARGETS tracedump RUNTIME DESTINATION bin) + +add_executable (loadertest loadertest.cpp) +install (TARGETS loadertest RUNTIME DESTINATION bin) + +############################################################################## +# API tracers + +if (WIN32) + # ddraw.dll + if (DirectX_D3D_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) + add_custom_command ( + OUTPUT ddraw.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp + DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + ) + add_library (ddraw MODULE ddraw.def ddraw.cpp) + set_target_properties (ddraw + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS ddraw LIBRARY DESTINATION wrappers) + endif (DirectX_D3D_INCLUDE_DIR) # d3d8.dll - #if (DirectX_D3D8_FOUND) - # include_directories (${DirectX_D3D8_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d8.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py - # ) - # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp) - # set_target_properties (d3d8 PROPERTIES PREFIX "") - #endif (DirectX_D3D8_FOUND) + if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d8.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp + DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + ) + add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp) + set_target_properties (d3d8 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d8 LIBRARY DESTINATION wrappers) + endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll - if (DirectX_D3DX9_FOUND) - include_directories (${DirectX_D3DX9_INCLUDE_DIR}) + if (DirectX_D3DX9_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py + DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + ) + add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp) + set_target_properties (d3d9 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp) - set_target_properties (d3d9 PROPERTIES PREFIX "") - endif (DirectX_D3DX9_FOUND) + install (TARGETS d3d9 LIBRARY DESTINATION wrappers) + endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_FOUND) - # include_directories (${DirectX_D3D10_INCLUDE_DIR}) + #if (DirectX_D3D10_INCLUDE_DIR) + # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp # DEPENDS d3d10misc.py winapi.py stdapi.py # ) - # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp) + # add_library (d3d10 MODULE d3d10.def d3d10.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") - #endif (DirectX_D3D10_FOUND) + # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) + #endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py ) - add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) - set_target_properties (opengl PROPERTIES + add_library (wgltrace MODULE opengl32.def + wgltrace.cpp + glcaps.cpp + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + ) + set_target_properties (wgltrace PROPERTIES PREFIX "" - OUTPUT_NAME opengl32) + OUTPUT_NAME opengl32 + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) if (MINGW) - set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") + set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) + install (TARGETS wgltrace LIBRARY DESTINATION wrappers) -else () - include_directories (${X11_INCLUDE_DIR}) +elseif (APPLE) + # OpenGL framework + add_custom_command ( + OUTPUT cgltrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp + DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + ) + add_library (cgltrace SHARED + cgltrace.cpp + glcaps.cpp + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + ) + + set_target_properties (cgltrace PROPERTIES + # OpenGL framework name + PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" + # Specificy the version and reexport GLU symbols + LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + + target_link_libraries (cgltrace dl) + + install (TARGETS cgltrace LIBRARY DESTINATION wrappers) +else () # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py ) - add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (glxtrace SHARED + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + glxtrace.cpp + glcaps.cpp + glsnapshot.cpp + ) set_target_properties (glxtrace PROPERTIES + # avoid the default "lib" prefix PREFIX "" ) - target_link_libraries (glxtrace dl) -endif () + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. + set_target_properties (glxtrace PROPERTIES + LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + ) -if (WIN32) - set (os os_win32.cpp) - set (glws glws_wgl.cpp) -else (WIN32) - set (os os_posix.cpp) - set (glws glws_glx.cpp) -endif (WIN32) + target_link_libraries (glxtrace dl ${X11_X11_LIB}) -add_library (trace trace_model.cpp trace_parser.cpp ${os}) + install (TARGETS glxtrace LIBRARY DESTINATION lib) +endif () -add_executable (dump dump.cpp) -target_link_libraries (dump trace) + +############################################################################## +# API retracers add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py + DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py ) add_custom_command ( - OUTPUT glretrace_state.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp - DEPENDS glstate.py glenum.py stdapi.py + OUTPUT glstate_params.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp + DEPENDS glstate.py glparams.py gltypes.py stdapi.py ) include_directories ( @@ -231,8 +378,12 @@ include_directories ( add_executable (glretrace glretrace_gl.cpp + glretrace_cgl.cpp + glretrace_glx.cpp + glretrace_wgl.cpp glretrace_main.cpp - glretrace_state.cpp + glstate.cpp + glstate_params.cpp retrace.cpp ${glws} image.cpp @@ -246,16 +397,55 @@ set_property ( ) target_link_libraries (glretrace - trace - ${OPENGL_gl_LIBRARY} - ${OPENGL_glu_LIBRARY} - ${X11_LIBRARIES} + common ) -if (NOT WIN32) - target_link_libraries (glretrace ${X11_LIBRARIES}) -endif (NOT WIN32) +if (WIN32) + target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) +elseif (APPLE) + # XXX: We use GLX on MacOSX, which is in a separate library. + target_link_libraries (glretrace + ${X11_GL_LIB} + ${X11_X11_LIB} + "-framework ApplicationServices" # CGS* + ${OPENGL_gl_LIBRARY} # CGL* + ) +else () + target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB}) +endif () + +install (TARGETS glretrace RUNTIME DESTINATION bin) + -if (QT4_FOUND AND QJSON_FOUND) +############################################################################## +# GUI + +if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) -endif (QT4_FOUND AND QJSON_FOUND) +endif () + + +############################################################################## +# Packaging + +install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc) + +set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MINOR "0") + +# Use current date in YYYYMMDD format as patch number +execute_process ( + COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))" + OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH +) + +# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators +if (WIN32) + set (CPACK_GENERATOR "ZIP") +elseif (APPLE) + set (CPACK_GENERATOR "DragNDrop") +else () + set (CPACK_GENERATOR "TBZ2") +endif () + +include(CPack)