X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=5ce139cc7fb83ef5143e6055ca25fa13f5cb0410;hb=9523768fe89d08e8e21922a973e0f8424459e9b9;hp=e840f21d193608b386d33edf84f72ea3511e1ea9;hpb=b5f2ee344ef2914ca141608107c571ec0c28c6a6;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index e840f21..5ce139c 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,12 +5,16 @@ project (apitrace) ############################################################################## # Options -# + +# On Mac OS X build fat binaries with i386 and x86_64 architectures by default. +if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) + set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) +endif () + # We use a cached string variable instead of the standard (boolean) OPTION # command so that we can default to auto-detecting optional depencies, while # still providing a mechanism to force/disable these optional dependencies, as # prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml - set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") @@ -128,7 +132,7 @@ set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies # -# We always use the bundled zlib and libpng sources: +# We always use the bundled zlib, libpng, and snappy sources: # - on Windows to make it easy to deploy the wrappers DLLs # - on unices to prevent symbol collisions when tracing applications that link # against other versions of these libraries @@ -156,6 +160,23 @@ include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) +# The Qt website provides binaries for Windows and MacOSX, and they are +# automatically found by cmake without any manual intervention. The situation +# for QJSON is substantially different: there are no binaries for QJSON +# available, and there is no standard installation directory that is detected +# by cmake. +# +# By bundling the QJSON source, we make it much more easier to build the GUI on +# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is +# AUTO. +if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) + add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson) + set (QJSON_LIBRARY_DIRS) + set (QJSON_LIBRARIES qjson_bundled) + set (QJSON_FOUND TRUE) +endif () + # For glext headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) @@ -163,12 +184,15 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) ############################################################################## # Common libraries / utilities -include_directories (${CMAKE_CURRENT_SOURCE_DIR}) +include_directories ( + ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/common +) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py + DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) if (WIN32) @@ -180,18 +204,19 @@ else (WIN32) endif (WIN32) add_library (common - trace_file.cpp - trace_snappyfile.cpp - trace_model.cpp - trace_parser.cpp - trace_writer.cpp - trace_local_writer.cpp - trace_model_writer.cpp - image.cpp - image_bmp.cpp - image_pnm.cpp - image_png.cpp - ${os} + common/trace_file.cpp + common/trace_snappyfile.cpp + common/trace_model.cpp + common/trace_parser.cpp + common/trace_writer.cpp + common/trace_local_writer.cpp + common/trace_model_writer.cpp + common/trace_loader.cpp + common/image.cpp + common/image_bmp.cpp + common/image_pnm.cpp + common/image_png.cpp + common/${os} ) set_target_properties (common PROPERTIES @@ -213,11 +238,11 @@ if (WIN32) if (DirectX_D3D_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( - OUTPUT ddraw.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp - DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + OUTPUT ddrawtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp + DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py ) - add_library (ddraw MODULE ddraw.def ddraw.cpp) + add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp) set_target_properties (ddraw PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers @@ -230,11 +255,11 @@ if (WIN32) if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d8.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + OUTPUT d3d8trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp + DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp) + add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers @@ -247,11 +272,11 @@ if (WIN32) if (DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + OUTPUT d3d9trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp + DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp) + add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers @@ -261,25 +286,29 @@ if (WIN32) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_INCLUDE_DIR) - # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d10.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp - # DEPENDS d3d10misc.py winapi.py stdapi.py - # ) - # add_library (d3d10 MODULE d3d10.def d3d10.cpp) - # set_target_properties (d3d10 PROPERTIES PREFIX "") - # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) - #endif (DirectX_D3D10_INCLUDE_DIR) + if (DirectX_D3D10_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d10trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp + DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) + set_target_properties (d3d10 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d10 LIBRARY DESTINATION wrappers) + endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py ) - add_library (wgltrace MODULE opengl32.def + add_library (wgltrace MODULE specs/opengl32.def wgltrace.cpp glcaps.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp @@ -291,7 +320,7 @@ if (WIN32) LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) if (MINGW) - set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") + set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup") endif (MINGW) install (TARGETS wgltrace LIBRARY DESTINATION wrappers) @@ -300,7 +329,7 @@ elseif (APPLE) add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp - DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (cgltrace SHARED @@ -326,7 +355,7 @@ else () add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (glxtrace SHARED @@ -359,13 +388,13 @@ endif () add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py + DEPENDS glretrace.py retrace.py codegen.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp - DEPENDS glstate.py glparams.py gltypes.py stdapi.py + DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) include_directories ( @@ -383,7 +412,6 @@ add_executable (glretrace glstate_params.cpp retrace.cpp ${glws} - image.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) @@ -425,7 +453,14 @@ endif () ############################################################################## # Packaging -install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc) +install ( + FILES + BUGS.markdown + LICENSE + NEWS.markdown + README.markdown + TODO.markdown + DESTINATION doc) set (CPACK_PACKAGE_VERSION_MAJOR "1") set (CPACK_PACKAGE_VERSION_MINOR "0")