X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=7fd53c792ddf8c01d1638818b4a776391c8ff477;hb=16ff25d69ba93851c4a53a23ba7f3a6e0767e324;hp=fdf0f53eb5f2fea087180b2e03203b535118d959;hpb=a3f89ae8128e4beb4f4a23ea76928884a73fd806;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index fdf0f53..7fd53c7 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,18 +1,12 @@ cmake_minimum_required (VERSION 2.8) -include (CheckCXXCompilerFlag) - project (apitrace) -set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) -# Set default built type -if (NOT CMAKE_BUILD_TYPE) - set (CMAKE_BUILD_TYPE Debug - CACHE - STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel." - FORCE) -endif (NOT CMAKE_BUILD_TYPE) +############################################################################## +# Find dependencies + +set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set (CMAKE_USE_PYTHON_VERSION 2.6) @@ -28,18 +22,22 @@ if (NOT WIN32) find_package (PNG) find_package (X11 REQUIRED) - # We use GLX on MacOSX, which is in a separate library - if (APPLE) - find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) - set(X11_LIBRARIES ${X11_LIBRARIES} ${X11_GL_LIB}) - endif (APPLE) else (NOT WIN32) find_package (DirectX) endif (NOT WIN32) + +############################################################################## +# Set global build options + +include (CheckCXXCompilerFlag) + if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) + + # http://msdn.microsoft.com/en-us/library/aa383745.aspx + add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500) else (WIN32) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) if (CXX_COMPILER_FLAG_VISIBILITY) @@ -61,6 +59,8 @@ if (MSVC) add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) + add_definitions (-wd4063) # not a valid value for switch of enum + add_definitions (-wd4127) # conditional expression is constant add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) @@ -84,10 +84,17 @@ else () add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () + # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) +include_directories (${CMAKE_CURRENT_SOURCE_DIR}) + + +############################################################################## +# Bundled dependencies + # Use bundled ZLIB if system one can't be found if (ZLIB_FOUND) include_directories (${ZLIB_INCLUDE_DIRS}) @@ -138,68 +145,141 @@ else (PNG_FOUND) link_libraries (png) endif (PNG_FOUND) -include_directories (${CMAKE_CURRENT_SOURCE_DIR}) + +############################################################################## +# Common libraries / utilities add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py + DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py ) if (WIN32) - # Put wrappers in a separate directory - set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers) + set (os os_win32.cpp) + set (glws glws_wgl.cpp) +else (WIN32) + set (os os_posix.cpp) + set (glws glws_glx.cpp) +endif (WIN32) + +add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp trace_model_writer.cpp ${os}) + +add_executable (tracedump tracedump.cpp) +target_link_libraries (tracedump trace) +install (TARGETS tracedump RUNTIME DESTINATION bin) + + +############################################################################## +# API tracers + +if (WIN32) + # ddraw.dll + if (DirectX_D3D_INCLUDE_DIR) + include_directories (${DirectX_D3D_INCLUDE_DIR}) + add_custom_command ( + OUTPUT ddraw.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp + DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + ) + add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (ddraw + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS ddraw RUNTIME DESTINATION wrappers) + endif (DirectX_D3D_INCLUDE_DIR) # d3d8.dll - #if (DirectX_D3D8_FOUND) - # include_directories (${DirectX_D3D8_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d8.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py - # ) - # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp) - # set_target_properties (d3d8 PROPERTIES PREFIX "") - #endif (DirectX_D3D8_FOUND) + if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) + include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d8.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp + DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + ) + add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (d3d8 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d8 RUNTIME DESTINATION wrappers) + endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll - if (DirectX_D3DX9_FOUND) + if (DirectX_D3DX9_INCLUDE_DIR) include_directories (${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py + DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + ) + add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (d3d9 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp) - set_target_properties (d3d9 PROPERTIES PREFIX "") - endif (DirectX_D3DX9_FOUND) + install (TARGETS d3d9 RUNTIME DESTINATION wrappers) + endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_FOUND) + #if (DirectX_D3D10_INCLUDE_DIR) # include_directories (${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp # DEPENDS d3d10misc.py winapi.py stdapi.py # ) - # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp) + # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") - #endif (DirectX_D3D10_FOUND) + # install (TARGETS d3d10 RUNTIME DESTINATION wrappers) + #endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py ) - add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) - set_target_properties (opengl PROPERTIES + add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + set_target_properties (wgltrace PROPERTIES PREFIX "" - OUTPUT_NAME opengl32) + OUTPUT_NAME opengl32 + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) if (MINGW) - set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") + set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) + install (TARGETS wgltrace RUNTIME DESTINATION wrappers) + +elseif (APPLE) + include_directories (${X11_INCLUDE_DIR}) + + # OpenGL framework + add_custom_command ( + OUTPUT cgltrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp + DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + ) + add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + + set_target_properties (cgltrace PROPERTIES + # For + PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" + # Specificy the version and reexport GLU symbols + LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + + target_link_libraries (cgltrace dl) + + install (TARGETS cgltrace LIBRARY DESTINATION lib) else () include_directories (${X11_INCLUDE_DIR}) @@ -207,10 +287,10 @@ else () add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glstate.py glenum.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py ) - add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (glxtrace SHARED glxtrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix @@ -219,38 +299,29 @@ else () # Prevent symbol relocations internal to our wrapper library to be # overwritten by the application. - if (NOT APPLE) - set_target_properties (glxtrace PROPERTIES - LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" - ) - endif (NOT APPLE) + set_target_properties (glxtrace PROPERTIES + LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + ) target_link_libraries (glxtrace dl) + + install (TARGETS glxtrace LIBRARY DESTINATION lib) endif () -if (WIN32) - set (os os_win32.cpp) - set (glws glws_wgl.cpp) -else (WIN32) - set (os os_posix.cpp) - set (glws glws_glx.cpp) -endif (WIN32) -add_library (trace trace_model.cpp trace_parser.cpp trace_write.cpp ${os}) - -add_executable (tracedump tracedump.cpp) -target_link_libraries (tracedump trace) +############################################################################## +# API retracers add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py + DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py ) add_custom_command ( - OUTPUT glretrace_state.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp - DEPENDS glstate.py glapi.py glenum.py stdapi.py + OUTPUT glstate_params.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp + DEPENDS glstate.py glparams.py gltypes.py stdapi.py ) include_directories ( @@ -260,8 +331,12 @@ include_directories ( add_executable (glretrace glretrace_gl.cpp + glretrace_cgl.cpp + glretrace_glx.cpp + glretrace_wgl.cpp glretrace_main.cpp - glretrace_state.cpp + glstate.cpp + glstate_params.cpp retrace.cpp ${glws} image.cpp @@ -280,9 +355,45 @@ target_link_libraries (glretrace ) if (NOT WIN32) - target_link_libraries (glretrace ${X11_LIBRARIES}) + target_link_libraries (glretrace ${X11_X11_LIB}) + + # We use GLX on MacOSX, which is in a separate library + if (APPLE) + find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) + find_library (APPLICATIONSERVICES ApplicationServices) + target_link_libraries (glretrace ${X11_GL_LIB} ${APPLICATIONSERVICES}) + endif (APPLE) endif (NOT WIN32) +install (TARGETS glretrace RUNTIME DESTINATION bin) + + +############################################################################## +# GUI + if (QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) endif (QT4_FOUND AND QJSON_FOUND) + + +############################################################################## +# Packaging + +install (FILES LICENSE README TODO DESTINATION doc) + +set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MINOR "0") + +# Use current date in YYYYMMDD format as patch number +execute_process ( + COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))" + OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH +) + +if (WIN32) + set (CPACK_GENERATOR "ZIP") +else (WIN32) + set (CPACK_GENERATOR "TGZ") +endif (WIN32) + +include(CPack)