X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=ac046f51266e469184860c78fe4fa7975d758de5;hb=HEAD;hp=27df9f84a4cd6356dd917e6c811543d4d80c2f09;hpb=0cdb773d60ef58da5411a93aa64ee70257512ea2;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 27df9f8..ac046f5 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,191 +1,430 @@ -cmake_minimum_required (VERSION 2.6) +cmake_minimum_required (VERSION 2.8) + + +# Use clang on MacOSX. gcc doesn't support __thread key, and Apple has +# abandoned it for clang. This must be done before the project is defined. +if (APPLE) + set (CMAKE_C_COMPILER "clang") + set (CMAKE_CXX_COMPILER "clang++") +endif () + project (apitrace) + +############################################################################## +# Options + +# On Mac OS X build fat binaries with i386 and x86_64 architectures by default. +if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) + set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) +endif () + +# We use a cached string variable instead of the standard (boolean) OPTION +# command so that we can default to auto-detecting optional depencies, while +# still providing a mechanism to force/disable these optional dependencies, as +# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml +set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") + +set (ENABLE_CLI true CACHE BOOL "Enable command Line interface.") + +set (ENABLE_EGL true CACHE BOOL "Enable EGL support.") + + +############################################################################## +# Find dependencies + +# Ensure __thread is support +if (NOT MSVC) + include (CheckCXXSourceCompiles) + check_cxx_source_compiles("__thread int i; int main() { return 0; }" HAVE_COMPILER_TLS) + if (NOT HAVE_COMPILER_TLS) + if (APPLE) + message (FATAL_ERROR "C++ compiler does not support __thread keyword. Please install XCode 4.5 or higher.") + else (MINGW32) + message (FATAL_ERROR "C++ compiler does not support __thread keyword. Please use MinGW g++ version 4.4 or higher") + else () + message (FATAL_ERROR "C++ compiler does not support __thread keyword.") + endif () + endif () +endif () + set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) -find_package (PythonInterp REQUIRED) -find_package (OpenGL REQUIRED) -find_package (ZLIB) +set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) -find_package (DirectX) +if (ANDROID) + set (ENABLE_GUI false) +else () + macro (find_host_package) + find_package (${ARGN}) + endmacro() +endif () -find_package (GLUT) +find_host_package (PythonInterp REQUIRED) +find_package (Threads) -find_library (GLEW_glew_LIBRARY GLEW - /usr/lib -) +if (ENABLE_GUI) + if (NOT (ENABLE_GUI STREQUAL "AUTO")) + set (REQUIRE_GUI REQUIRED) + endif () + find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI}) +endif () -find_path (GLEW_INCLUDE_DIR GL/glew.h - /usr/include/GL -) +if (WIN32) + find_package (DirectX) + set (ENABLE_EGL false) +elseif (APPLE) + set (ENABLE_EGL false) +else () + find_package (X11) + + if (X11_FOUND) + include_directories (${X11_INCLUDE_DIR}) + add_definitions (-DHAVE_X11) + else () + # Print a clear message when X11 is not found + include (FindPackageMessage) + find_package_message (X11 "Could not find X11" "") + endif () +endif () + + +############################################################################## +# Set global build options + +include (CheckCXXCompilerFlag) if (WIN32) - # Nobody likes to include windows.h: - # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it; - # - GLEW temporarily defines the necessary defines but undefines them later - # - certain GLUT distributions don't include it; - # - most of our programs are meant to be portable so don't include it. - # - # We could try to replicate the windows.h definitions required by - # GL/gl.h, but the build time savings don't compensate the constant - # headaches that brings, so instead we force windows.h to be included - # on every file. - if (MSVC) - add_definitions (-FIwindows.h) - else (MSVC) - add_definitions (--include windows.h) - endif (MSVC) - - # MSVC & MinGW only define & use APIENTRY - add_definitions (-DGLAPIENTRY=__stdcall) - - link_libraries (winmm) -endif (WIN32) + # http://msdn.microsoft.com/en-us/library/aa383745.aspx + add_definitions (-D_WIN32_WINNT=0x0601 -DWINVER=0x0601) +else (WIN32) + CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) + if (CXX_COMPILER_FLAG_VISIBILITY) + add_definitions ("-fvisibility=hidden") + endif () +endif () if (MSVC) - # Enable math constants defines - add_definitions (-D_USE_MATH_DEFINES) - - # Adjust warnings - add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) - add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) - add_definitions (-W4) - add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data - add_definitions (-wd4505) # unreferenced local function has been removed - add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) - - # Use static runtime - # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F - foreach (flag_var - CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO - CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO - ) - if (${flag_var} MATCHES "/MD") - string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") - endif (${flag_var} MATCHES "/MD") - endforeach (flag_var) + # C99 includes for MSVC + include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msinttypes) + + # Enable math constants defines + add_definitions (-D_USE_MATH_DEFINES) + + # No min/max macros + add_definitions (-DNOMINMAX) + + # Adjust warnings + add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) + add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) + add_definitions (-W4) + # XXX: it's safer to use ssize_t everywhere instead of disabling warning + add_definitions (-wd4018) # signed/unsigned mismatch + add_definitions (-wd4063) # not a valid value for switch of enum + add_definitions (-wd4100) # unreferenced formal parameter + add_definitions (-wd4127) # conditional expression is constant + add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data + add_definitions (-wd4505) # unreferenced local function has been removed + add_definitions (-wd4512) # assignment operator could not be generated + add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) + + # Use static runtime + # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F + foreach (flag_var + CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO + CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO + ) + if (${flag_var} MATCHES "/MD") + string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") + endif () + endforeach (flag_var) else () - add_definitions (-Wall) -endif () - -# Use bundled ZLIB if system one can't be found -if (NOT ZLIB_FOUND) - add_library (zlib STATIC - zlib/adler32.c - zlib/compress.c - zlib/crc32.c - zlib/gzio.c - zlib/uncompr.c - zlib/deflate.c - zlib/trees.c - zlib/zutil.c - zlib/inflate.c - zlib/infback.c - zlib/inftrees.c - zlib/inffast.c - ) - - include_directories (zlib) - link_libraries (zlib) -else (NOT ZLIB_FOUND) - include_directories (${ZLIB_INCLUDE_DIRS}) - link_libraries (${ZLIB_LIBRARIES}) -endif (NOT ZLIB_FOUND) - -include_directories (${CMAKE_CURRENT_SOURCE_DIR}) + # Adjust warnings + add_definitions (-Wall) + # XXX: it's safer to use ssize_t everywhere instead of disabling warning + add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions + + # Use GDB extensions if available + if (CMAKE_COMPILER_IS_GNUC) + set (CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb -O0") + set (CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -ggdb") + endif () + if (CMAKE_COMPILER_IS_GNUCXX) + set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb -O0") + set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -ggdb") + endif () + + # Be nice to Eclipse + add_definitions (-fmessage-length=0) +endif () + +if (MINGW) + # Avoid depending on MinGW runtime DLLs + check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG) + if (HAVE_STATIC_LIBGCC_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc") + endif () + check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG) + if (HAVE_STATIC_LIBSTDCXX_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++") + endif () +endif () + + +# Put all executables into the same top level build directory, regardless of +# which subdirectory they are declared +set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) + + +############################################################################## +# Installation directories + +if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") + # Debian multiarch support + execute_process(COMMAND dpkg-architecture -qDEB_HOST_MULTIARCH + OUTPUT_VARIABLE ARCH_SUBDIR + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE + ) + CHECK_INCLUDE_FILES(proc/readproc.h READPROC_H_FOUND) + if (READPROC_H_FOUND) + add_definitions (-DHAVE_READPROC_H) + find_library (proc_LIBRARY NAMES proc procps) + endif () +endif() + +if (WIN32 OR APPLE) + # On Windows/MacOSX, applications are usually installed on a directory of + # their own + set (DOC_INSTALL_DIR doc) + set (LIB_INSTALL_DIR lib) + set (LIB_ARCH_INSTALL_DIR lib) +else () + set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME}) + set (LIB_INSTALL_DIR lib/${CMAKE_PROJECT_NAME}) + if (ARCH_SUBDIR) + set (LIB_ARCH_INSTALL_DIR lib/${ARCH_SUBDIR}/${CMAKE_PROJECT_NAME}) + else () + set (LIB_ARCH_INSTALL_DIR lib/${CMAKE_PROJECT_NAME}) + endif () +endif () + +set (SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts) +set (WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers) + + +############################################################################## +# Bundled dependencies +# +# We always use the bundled zlib, libpng, and snappy sources: +# - on Windows to make it easy to deploy the wrappers DLLs +# - on unices to prevent symbol collisions when tracing applications that link +# against other versions of these libraries + +set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib) +set (ZLIB_LIBRARIES z_bundled) +add_subdirectory (thirdparty/zlib) + +include_directories (${ZLIB_INCLUDE_DIRS}) + +set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) +set (SNAPPY_LIBRARIES snappy_bundled) +add_subdirectory (thirdparty/snappy) + +include_directories (${SNAPPY_INCLUDE_DIRS}) + +set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) +set (PNG_DEFINITIONS "") +set (PNG_LIBRARIES png_bundled) + +add_subdirectory (thirdparty/libpng) + +if (MSVC) + add_subdirectory (thirdparty/getopt) + include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/getopt) + set (GETOPT_LIBRARIES getopt_bundled) +endif () if (WIN32) - # Put wrappers in a separate directory - set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers) - - # d3d8.dll - if (DirectX_D3D8_FOUND) - include_directories (${DirectX_D3D8_INCLUDE_DIR}) - add_custom_command ( - OUTPUT d3d8.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py - ) - add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp) - set_target_properties (d3d8 PROPERTIES PREFIX "") - endif (DirectX_D3D8_FOUND) - - # d3d9.dll - if (DirectX_D3DX9_FOUND) - include_directories (${DirectX_D3DX9_INCLUDE_DIR}) - add_custom_command ( - OUTPUT d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py - ) - add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp) - set_target_properties (d3d9 PROPERTIES PREFIX "") - endif (DirectX_D3DX9_FOUND) - - # d3d10.dll - if (DirectX_D3D10_FOUND) - include_directories (${DirectX_D3D10_INCLUDE_DIR}) - add_custom_command ( - OUTPUT d3d10.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp - DEPENDS d3d10misc.py windows.py base.py - ) - add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp) - set_target_properties (d3d10 PROPERTIES PREFIX "") - endif (DirectX_D3D10_FOUND) - - # opengl32.dll - add_custom_command ( - OUTPUT opengl32.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp - DEPENDS opengl32.py gl.py windows.py base.py - ) - add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp) - set_target_properties (opengl PROPERTIES - PREFIX "" - OUTPUT_NAME opengl32) - if (MINGW) - SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") - endif (MINGW) + add_subdirectory (thirdparty/less) + add_subdirectory (thirdparty/directxtex) +endif () + +# Always use bundled QJSon. +# - The packaged versions QJson are very old, and do not support NaN/Infinity. +# - To make it easier to build the GUI on Windows and MacOSX, as there are no +# binaries at all. +if (QT4_FOUND) + add_definitions (-DQJSON_EXPORT=) + add_subdirectory (thirdparty/qjson) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) + set (QJSON_LIBRARY_DIRS) + set (QJSON_LIBRARIES qjson_bundled) + set (QJSON_FOUND TRUE) +endif () +# We use bundled headers for all Khronos APIs, to guarantee support for both +# OpenGL and OpenGL ES at build time, because the OpenGL and OpenGL ES 1 APIs +# are so intertwined that conditional compilation extremely difficult. This +# also avoids missing/inconsistent declarations in system headers. +include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos) + + +############################################################################## +# Common libraries / utilities + +include_directories ( + ${CMAKE_CURRENT_BINARY_DIR} + ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/common +) + +if (WIN32) + set (os os_win32.cpp) + set (glws_os glws_wgl.cpp) else () + set (os os_posix.cpp) + if (APPLE) + set (glws_os glws_cocoa.mm) + else () + set (glws_os glws_glx.cpp) + endif () +endif () + +add_library (common STATIC + common/trace_callset.cpp + common/trace_dump.cpp + common/trace_fast_callset.cpp + common/trace_file.cpp + common/trace_file_read.cpp + common/trace_file_write.cpp + common/trace_file_zlib.cpp + common/trace_file_snappy.cpp + common/trace_model.cpp + common/trace_parser.cpp + common/trace_parser_flags.cpp + common/trace_writer.cpp + common/trace_writer_local.cpp + common/trace_writer_model.cpp + common/trace_loader.cpp + common/trace_profiler.cpp + common/trace_option.cpp + common/${os} +) - # libGL.so - add_custom_command ( - OUTPUT glx.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp - DEPENDS glx.py gl.py dl.py base.py - ) - add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp) - set_target_properties (glxtrace PROPERTIES PREFIX "") - target_link_libraries (glxtrace dl) +set_target_properties (common PROPERTIES + # Ensure it can be statically linked in shared libraries + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}" +) + +if (ANDROID) + target_link_libraries (common + log + ) endif () -add_executable (dump dump.cpp trace_model.cpp) +############################################################################## +# Sub-directories -if (GLEW_INCLUDE_DIR) - add_custom_command ( - OUTPUT glretrace.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp - DEPENDS glretrace.py glx.py gl.py dl.py base.py - ) +add_subdirectory (dispatch) +add_subdirectory (helpers) +add_subdirectory (wrappers) +add_subdirectory (image) +add_subdirectory (retrace) - include_directories ( - ${OPENGL_INCLUDE_PATH} - ${GLUT_INCLUDE_DIR} - ${GLEW_INCLUDE_DIR} - ) - add_executable (glretrace glretrace.cpp trace_model.cpp) +############################################################################## +# CLI - target_link_libraries (glretrace - ${OPENGL_gl_LIBRARY} - ${OPENGL_glu_LIBRARY} - ${GLUT_glut_LIBRARY} - ${GLEW_glew_LIBRARY} - ) -endif (GLEW_INCLUDE_DIR) +if (ENABLE_CLI) + if (WIN32) + add_subdirectory (inject) + endif () + add_subdirectory (cli) +endif () +############################################################################## +# Scripts (to support the CLI) + +install ( + PROGRAMS + scripts/highlight.py + scripts/jsondiff.py + scripts/profileshader.py + scripts/retracediff.py + scripts/snapdiff.py + scripts/tracecheck.py + scripts/tracediff.py + scripts/unpickle.py + DESTINATION ${SCRIPTS_INSTALL_DIR} +) +if (WIN32) + install ( + PROGRAMS scripts/convert.py + DESTINATION ${SCRIPTS_INSTALL_DIR} + ) +endif () + +############################################################################## +# GUI + +if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND) + add_subdirectory(gui) +endif () + + +############################################################################## +# Packaging + +install ( + FILES + BUGS.markdown + NEWS.markdown + README.markdown + DESTINATION ${DOC_INSTALL_DIR} +) +install ( + FILES LICENSE + DESTINATION ${DOC_INSTALL_DIR} + RENAME LICENSE.txt +) +if (MSVC) + install ( + FILES thirdparty/msinttypes/LICENSE + DESTINATION ${DOC_INSTALL_DIR} + RENAME LICENSE-msinttypes.txt + ) +endif () + +set (CPACK_PACKAGE_VERSION_MAJOR "3") +set (CPACK_PACKAGE_VERSION_MINOR "0") + +# Use current date in YYYYMMDD format as patch number +execute_process ( + COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))" + OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH +) + +# cpack mistakenly detects Mingw-w64 as win32 +if (MINGW) + if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set (CPACK_SYSTEM_NAME win64) + endif () +endif () + +# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators +if (WIN32) + set (CPACK_GENERATOR "ZIP") +elseif (APPLE) + set (CPACK_GENERATOR "DragNDrop") +else () + set (CPACK_GENERATOR "TBZ2") +endif () +include(CPack)