X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=c87ef70f7e959a31c26801681d352885cc33c08e;hb=e7ea01e6b99d1a8123328047d1bfaeba624832bb;hp=f25a5ddfb54e2b23c93050babd3afdf485b639ca;hpb=a9d7f8edfea904f8dc84f2ad472cd542437935f7;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index f25a5dd..c87ef70 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -178,6 +178,12 @@ include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) +if (MSVC) + add_subdirectory (thirdparty/getopt EXCLUDE_FROM_ALL) + include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/getopt) + set (GETOPT_LIBRARIES getopt_bundled) +endif () + # The Qt website provides binaries for Windows and MacOSX, and they are # automatically found by cmake without any manual intervention. The situation # for QJSON is substantially different: there are no binaries for QJSON @@ -189,14 +195,15 @@ link_libraries (${PNG_LIBRARIES}) # AUTO. if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) - set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) set (QJSON_LIBRARY_DIRS) set (QJSON_LIBRARIES qjson_bundled) set (QJSON_FOUND TRUE) endif () -# For glext headers -include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) +# For glext headers. Needs to be before system includes as often system's GL +# headers bundle and include glext.h and glxext.h +include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glext) # For EGL headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khr) @@ -270,6 +277,7 @@ else () endif () add_library (common STATIC + common/trace_callset.cpp common/trace_dump.cpp common/trace_file.cpp common/trace_file_read.cpp @@ -378,6 +386,37 @@ if (WIN32) install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D10_INCLUDE_DIR) + # d2d1.dll, dwrite.dll + if (DirectX_D2D1_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR}) + + add_custom_command ( + OUTPUT d2d1trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp + DEPENDS d2d1trace.py trace.py specs/d2d1.py specs/d2d1.py specs/d2dbasetypes.py specs/d2derr.py specs/dwrite.py specs/dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py + ) + add_library (d2d1 MODULE specs/d2d1.def d2d1trace.cpp) + set_target_properties (d2d1 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d2d1 LIBRARY DESTINATION wrappers) + + add_custom_command ( + OUTPUT dwritetrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dwritetrace.py > ${CMAKE_CURRENT_BINARY_DIR}/dwritetrace.cpp + DEPENDS dwritetrace.py trace.py specs/d2d1.py specs/d2d1.py specs/d2dbasetypes.py specs/d2derr.py specs/dwrite.py specs/dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py + ) + add_library (dwrite MODULE specs/dwrite.def dwritetrace.cpp) + set_target_properties (dwrite + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS dwrite LIBRARY DESTINATION wrappers) + endif (DirectX_D2D1_INCLUDE_DIR) + # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp @@ -572,6 +611,11 @@ if (WIN32 OR APPLE OR X11_FOUND) pthread dl ) + + if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") + target_link_libraries (glretrace rt) + endif () + endif () install (TARGETS glretrace RUNTIME DESTINATION bin) @@ -600,6 +644,10 @@ if (EGL_FOUND AND X11_FOUND AND NOT WIN32 AND NOT APPLE) dl ) + if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") + target_link_libraries (eglretrace rt) + endif () + install (TARGETS eglretrace RUNTIME DESTINATION bin) endif ()