X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=cd320440e8092d1244817a1476d436e63c9df9a9;hb=d46b8d338220dd9935f25651c75046b9081b758a;hp=4950f0ebe19ac6c2b6fd6f6b0756197b06835fd6;hpb=4364860d389bf273bcfce9c5286cc7a3642469c9;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 4950f0e..cd32044 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -8,7 +8,7 @@ project (apitrace) set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) -set (CMAKE_USE_PYTHON_VERSION 2.6) +set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) @@ -20,12 +20,37 @@ if (NOT WIN32) # to deploy the wrappers DLLs find_package (ZLIB) find_package (PNG) +endif (NOT WIN32) + +if (NOT WIN32) find_package (X11 REQUIRED) -else (NOT WIN32) - find_package (DirectX) + # On Mac OS X, GLX is provided as a separate OpenGL implementation, different + # from the standard OpenGL framework which provides support for native Mac OS X + # applications. + if (APPLE) + find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) + if (NOT X11_GL_INCLUDE_PATH) + message (SEND_ERROR "Could not find GL/glx.h") + endif (NOT X11_GL_INCLUDE_PATH) + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) + + find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) + if (NOT X11_GL_LIB) + message (SEND_ERROR "Could not find libGL.dylib") + endif (NOT X11_GL_LIB) + else () + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) + set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) + endif () + + include_directories (${X11_INCLUDE_DIR}) endif (NOT WIN32) +if (WIN32) + find_package (DirectX) +endif (WIN32) + ############################################################################## # Set global build options @@ -59,6 +84,8 @@ if (MSVC) add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) + add_definitions (-wd4063) # not a valid value for switch of enum + add_definitions (-wd4127) # conditional expression is constant add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) @@ -94,54 +121,26 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR}) # Bundled dependencies # Use bundled ZLIB if system one can't be found -if (ZLIB_FOUND) - include_directories (${ZLIB_INCLUDE_DIRS}) - link_libraries (${ZLIB_LIBRARIES}) -else (ZLIB_FOUND) - add_library (zlib STATIC - zlib/adler32.c - zlib/compress.c - zlib/crc32.c - zlib/gzio.c - zlib/uncompr.c - zlib/deflate.c - zlib/trees.c - zlib/zutil.c - zlib/inflate.c - zlib/infback.c - zlib/inftrees.c - zlib/inffast.c - ) - include_directories (zlib) - link_libraries (zlib) -endif (ZLIB_FOUND) +if (NOT ZLIB_FOUND) + set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/zlib) + set (ZLIB_LIBRARIES zlib) + add_subdirectory (zlib EXCLUDE_FROM_ALL) +endif (NOT ZLIB_FOUND) + +include_directories (${ZLIB_INCLUDE_DIRS}) +link_libraries (${ZLIB_LIBRARIES}) # Use bundled LIBPNG if system one can't be found if (PNG_FOUND) - include_directories (${PNG_INCLUDE_DIR}) - add_definitions (${PNG_DEFINITIONS}) - link_libraries (${PNG_LIBRARIES}) else (PNG_FOUND) - add_library (png STATIC - libpng/png.c - libpng/pngerror.c - libpng/pngget.c - libpng/pngmem.c - libpng/pngpread.c - libpng/pngread.c - libpng/pngrio.c - libpng/pngrtran.c - libpng/pngrutil.c - libpng/pngset.c - libpng/pngtrans.c - libpng/pngwio.c - libpng/pngwrite.c - libpng/pngwtran.c - libpng/pngwutil.c - ) - include_directories (libpng) - link_libraries (png) + set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libpng) + set (PNG_DEFINITIONS "") + set (PNG_LIBRARIES png) + add_subdirectory (libpng EXCLUDE_FROM_ALL) endif (PNG_FOUND) +include_directories (${PNG_INCLUDE_DIR}) +add_definitions (${PNG_DEFINITIONS}) +link_libraries (${PNG_LIBRARIES}) ############################################################################## @@ -161,7 +160,7 @@ else (WIN32) set (glws glws_glx.cpp) endif (WIN32) -add_library (trace trace_model.cpp trace_parser.cpp trace_write.cpp ${os}) +add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp trace_model_writer.cpp ${os}) add_executable (tracedump tracedump.cpp) target_link_libraries (tracedump trace) @@ -172,51 +171,68 @@ install (TARGETS tracedump RUNTIME DESTINATION bin) # API tracers if (WIN32) + # ddraw.dll + if (DirectX_D3D_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) + add_custom_command ( + OUTPUT ddraw.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp + DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + ) + add_library (ddraw MODULE ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp) + set_target_properties (ddraw + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS ddraw LIBRARY DESTINATION wrappers) + endif (DirectX_D3D_INCLUDE_DIR) + # d3d8.dll - if (DirectX_D3D8_INCLUDE_DIR) - include_directories (${DirectX_D3D8_INCLUDE_DIR}) + if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d8.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py d3dshader.py winapi.py stdapi.py + DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py ) - add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp) + add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d8 RUNTIME DESTINATION wrappers) - endif (DirectX_D3D8_INCLUDE_DIR) + install (TARGETS d3d8 LIBRARY DESTINATION wrappers) + endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll if (DirectX_D3DX9_INCLUDE_DIR) - include_directories (${DirectX_D3DX9_INCLUDE_DIR}) + include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py + DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py ) - add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp) + add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d9 RUNTIME DESTINATION wrappers) + install (TARGETS d3d9 LIBRARY DESTINATION wrappers) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll #if (DirectX_D3D10_INCLUDE_DIR) - # include_directories (${DirectX_D3D10_INCLUDE_DIR}) + # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp # DEPENDS d3d10misc.py winapi.py stdapi.py # ) - # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp) + # add_library (d3d10 MODULE d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") - # install (TARGETS d3d10 RUNTIME DESTINATION wrappers) + # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) #endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll @@ -225,7 +241,7 @@ if (WIN32) COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py ) - add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (wgltrace MODULE opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (wgltrace PROPERTIES PREFIX "" OUTPUT_NAME opengl32 @@ -235,42 +251,31 @@ if (WIN32) if (MINGW) set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) - install (TARGETS wgltrace RUNTIME DESTINATION wrappers) + install (TARGETS wgltrace LIBRARY DESTINATION wrappers) elseif (APPLE) - include_directories (${X11_INCLUDE_DIR}) - - # libGL.dylib + # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp - DEPENDS cgltrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py ) - add_library (cgltrace SHARED cgltrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (cgltrace PROPERTIES - # libGL.dylib - OUTPUT_NAME GL - # match the version - LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0" + # OpenGL framework name + PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" + # Specificy the version and reexport GLU symbols + LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (cgltrace dl) - # Symbolic link from system's libGL.dylib - add_custom_command ( - OUTPUT ${PROJECT_BINARY_DIR}/wrappers/libGL.system.dylib - COMMAND ln -sf /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib ${PROJECT_BINARY_DIR}/wrappers/libGL.system.dylib - DEPENDS cgltrace - ) - - install (TARGETS cgltrace LIBRARY DESTINATION lib) + install (TARGETS cgltrace LIBRARY DESTINATION wrappers) else () - include_directories (${X11_INCLUDE_DIR}) - # libGL.so add_custom_command ( OUTPUT glxtrace.cpp @@ -278,7 +283,14 @@ else () DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py ) - add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (glxtrace SHARED + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + glxtrace.cpp + glsnapshot.cpp + trace_writer.cpp + image.cpp + os_posix.cpp + ) set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix @@ -291,7 +303,7 @@ else () LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" ) - target_link_libraries (glxtrace dl) + target_link_libraries (glxtrace dl ${X11_X11_LIB}) install (TARGETS glxtrace LIBRARY DESTINATION lib) endif () @@ -307,8 +319,8 @@ add_custom_command ( ) add_custom_command ( - OUTPUT glretrace_state.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp + OUTPUT glstate_params.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp DEPENDS glstate.py glparams.py gltypes.py stdapi.py ) @@ -319,10 +331,12 @@ include_directories ( add_executable (glretrace glretrace_gl.cpp + glretrace_cgl.cpp glretrace_glx.cpp glretrace_wgl.cpp glretrace_main.cpp - glretrace_state.cpp + glstate.cpp + glstate_params.cpp retrace.cpp ${glws} image.cpp @@ -337,18 +351,21 @@ set_property ( target_link_libraries (glretrace trace - ${OPENGL_gl_LIBRARY} ) -if (NOT WIN32) - target_link_libraries (glretrace ${X11_X11_LIB}) - - # We use GLX on MacOSX, which is in a separate library - if (APPLE) - find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) - target_link_libraries (glretrace ${X11_GL_LIB}) - endif (APPLE) -endif (NOT WIN32) +if (WIN32) + target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) +elseif (APPLE) + # XXX: We use GLX on MacOSX, which is in a separate library. + target_link_libraries (glretrace + ${X11_GL_LIB} + ${X11_X11_LIB} + "-framework ApplicationServices" # CGS* + ${OPENGL_gl_LIBRARY} # CGL* + ) +else () + target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB}) +endif () install (TARGETS glretrace RUNTIME DESTINATION bin) @@ -375,10 +392,13 @@ execute_process ( OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH ) +# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators if (WIN32) set (CPACK_GENERATOR "ZIP") -else (WIN32) - set (CPACK_GENERATOR "TGZ") -endif (WIN32) +elseif (APPLE) + set (CPACK_GENERATOR "DragNDrop") +else () + set (CPACK_GENERATOR "TBZ2") +endif () include(CPack)