X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=d42aa1e05900e5701372cefd68bbd1b2b50918da;hb=8c5ab641f8481289a9ea18eec621a3eacc1e1caf;hp=360e8301bb3c6bc4090b66b08e2a1ea2162b68fe;hpb=a8c164caecc408462d3e4c1626c87ab9974f6a48;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 360e830..d42aa1e 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,14 +5,22 @@ project (apitrace) ############################################################################## # Options -# + +# On Mac OS X build fat binaries with i386 and x86_64 architectures by default. +if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) + set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) +endif () + # We use a cached string variable instead of the standard (boolean) OPTION # command so that we can default to auto-detecting optional depencies, while # still providing a mechanism to force/disable these optional dependencies, as # prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml - set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") +set (ENABLE_CLI true CACHE BOOL "Enable command Line interface.") + +set (ENABLE_EGL true CACHE BOOL "Enable EGL support.") + ############################################################################## # Find dependencies @@ -21,8 +29,16 @@ set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) -find_package (PythonInterp REQUIRED) -find_package (OpenGL REQUIRED) +if (ANDROID) + set (ENABLE_GUI false) +else () + macro (find_host_package) + find_package (${ARGN}) + endmacro() +endif () + +find_host_package (PythonInterp REQUIRED) +find_package (Threads) if (ENABLE_GUI) if (NOT (ENABLE_GUI STREQUAL "AUTO")) @@ -32,34 +48,23 @@ if (ENABLE_GUI) find_package (QJSON ${REQUIRE_GUI}) endif () -if (NOT WIN32) - find_package (X11 REQUIRED) +if (WIN32) + find_package (DirectX) + set (ENABLE_EGL false) +elseif (APPLE) + set (ENABLE_EGL false) +else () + find_package (X11) - # On Mac OS X, GLX is provided as a separate OpenGL implementation, different - # from the standard OpenGL framework which provides support for native Mac OS X - # applications. - if (APPLE) - find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) - if (NOT X11_GL_INCLUDE_PATH) - message (SEND_ERROR "Could not find GL/glx.h") - endif (NOT X11_GL_INCLUDE_PATH) - set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) - - find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) - if (NOT X11_GL_LIB) - message (SEND_ERROR "Could not find libGL.dylib") - endif (NOT X11_GL_LIB) - else () - set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) - set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) + if (X11_FOUND) + include_directories (${X11_INCLUDE_DIR}) + add_definitions (-DHAVE_X11) endif () - include_directories (${X11_INCLUDE_DIR}) -endif (NOT WIN32) - -if (WIN32) - find_package (DirectX) -endif (WIN32) + if (ENABLE_EGL) + add_definitions (-DHAVE_EGL) + endif () +endif () ############################################################################## @@ -68,9 +73,6 @@ endif (WIN32) include (CheckCXXCompilerFlag) if (WIN32) - # MSVC & MinGW only define & use APIENTRY - add_definitions (-DGLAPIENTRY=__stdcall) - # http://msdn.microsoft.com/en-us/library/aa383745.aspx add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500) else (WIN32) @@ -119,6 +121,22 @@ else () add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () +if (MINGW) + # Avoid depending on MinGW runtime DLLs + check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG) + if (HAVE_STATIC_LIBGCC_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc") + endif () + check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG) + if (HAVE_STATIC_LIBSTDCXX_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++") + endif () +endif () + # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared @@ -128,7 +146,7 @@ set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies # -# We always use the bundled zlib and libpng sources: +# We always use the bundled zlib, libpng, and snappy sources: # - on Windows to make it easy to deploy the wrappers DLLs # - on unices to prevent symbol collisions when tracing applications that link # against other versions of these libraries @@ -138,14 +156,12 @@ set (ZLIB_LIBRARIES z_bundled) add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL) include_directories (${ZLIB_INCLUDE_DIRS}) -link_libraries (${ZLIB_LIBRARIES}) set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) set (SNAPPY_LIBRARIES snappy_bundled) add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL) include_directories (${SNAPPY_INCLUDE_DIRS}) -link_libraries (${SNAPPY_LIBRARIES}) set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) set (PNG_DEFINITIONS "") @@ -154,16 +170,73 @@ set (PNG_LIBRARIES png_bundled) add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL) include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) -link_libraries (${PNG_LIBRARIES}) -# For glext headers -include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) +if (MSVC) + add_subdirectory (thirdparty/getopt EXCLUDE_FROM_ALL) + include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/getopt) + set (GETOPT_LIBRARIES getopt_bundled) +endif () + +if (WIN32) + add_subdirectory (thirdparty/less) +endif () + +# The Qt website provides binaries for Windows and MacOSX, and they are +# automatically found by cmake without any manual intervention. The situation +# for QJSON is substantially different: there are no binaries for QJSON +# available, and there is no standard installation directory that is detected +# by cmake. +# +# By bundling the QJSON source, we make it much more easier to build the GUI on +# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is +# AUTO. +if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) + add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) + set (QJSON_LIBRARY_DIRS) + set (QJSON_LIBRARIES qjson_bundled) + set (QJSON_FOUND TRUE) +endif () + +# We use bundled headers for all Khronos APIs, to guarantee support for both +# OpenGL and OpenGL ES at build time, because the OpenGL and OpenGL ES 1 APIs +# are so intertwined that conditional compilation extremely difficult. This +# also avoids missing/inconsistent declarations in system headers. +include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos) + +############################################################################## +# Installation directories + +if (WIN32 OR APPLE) + # On Windows/MacOSX, applications are usually installed on a directory of + # their own + set (DOC_INSTALL_DIR doc) + set (LIB_INSTALL_DIR lib) +else () + set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME}) + set (LIB_INSTALL_DIR lib/${CMAKE_PROJECT_NAME}) +endif () + +set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts) +set(WRAPPER_INSTALL_DIR ${LIB_INSTALL_DIR}/wrappers) + +# Expose the binary/install directories to source +# +# TODO: Use the same directory layout, for both build and install directories, +# so that binaries can find each other using just relative paths. +# +add_definitions( + -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}" + -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}" + -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}" +) ############################################################################## # Common libraries / utilities include_directories ( + ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common ) @@ -171,26 +244,43 @@ include_directories ( add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py + DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) +# Wrap glproc.hpp as a target to prevent the command from being executed +# multiple times simulatenously, when the targets that depend on it are built +# in parallel. +add_custom_target (glproc DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + if (WIN32) set (os os_win32.cpp) - set (glws glws_wgl.cpp) -else (WIN32) + set (glws_os glws_wgl.cpp) +else () set (os os_posix.cpp) - set (glws glws_glx.cpp) -endif (WIN32) + if (APPLE) + set (glws_os glws_cocoa.mm) + else () + set (glws_os glws_glx.cpp) + endif () +endif () -add_library (common +add_library (common STATIC + common/trace_callset.cpp + common/trace_dump.cpp common/trace_file.cpp - common/trace_snappyfile.cpp + common/trace_file_read.cpp + common/trace_file_write.cpp + common/trace_file_zlib.cpp + common/trace_file_snappy.cpp common/trace_model.cpp common/trace_parser.cpp + common/trace_parser_flags.cpp common/trace_writer.cpp - common/trace_local_writer.cpp - common/trace_model_writer.cpp + common/trace_writer_local.cpp + common/trace_writer_model.cpp common/trace_loader.cpp + common/trace_resource.cpp + common/trace_tools_trace.cpp common/image.cpp common/image_bmp.cpp common/image_pnm.cpp @@ -199,93 +289,129 @@ add_library (common ) set_target_properties (common PROPERTIES + COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}" # Ensure it can be statically linked in shared libraries - COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}" + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}" ) -link_libraries (common) +if (ANDROID) + target_link_libraries (common log) +endif () -add_executable (tracedump tracedump.cpp) -install (TARGETS tracedump RUNTIME DESTINATION bin) ############################################################################## # API tracers if (WIN32) + if (MINGW) + # Silence warnings about @nn suffix mismatch + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup") + endif (MINGW) + # ddraw.dll if (DirectX_D3D_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( - OUTPUT ddraw.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp - DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + OUTPUT ddrawtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp + DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py + ) + add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp) + target_link_libraries (ddraw + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} ) - add_library (ddraw MODULE ddraw.def ddraw.cpp) set_target_properties (ddraw PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS ddraw LIBRARY DESTINATION wrappers) + install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D_INCLUDE_DIR) # d3d8.dll if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d8.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + OUTPUT d3d8trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp + DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp) + target_link_libraries (d3d8 + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} ) - add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d8 LIBRARY DESTINATION wrappers) + install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll if (DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + OUTPUT d3d9trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp + DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp) + target_link_libraries (d3d9 + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} ) - add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d9 LIBRARY DESTINATION wrappers) + install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_INCLUDE_DIR) - # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d10.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp - # DEPENDS d3d10misc.py winapi.py stdapi.py - # ) - # add_library (d3d10 MODULE d3d10.def d3d10.cpp) - # set_target_properties (d3d10 PROPERTIES PREFIX "") - # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) - #endif (DirectX_D3D10_INCLUDE_DIR) + if (DirectX_D3D10_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d10trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp + DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) + target_link_libraries (d3d10 + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} + ) + set_target_properties (d3d10 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py ) - add_library (wgltrace MODULE opengl32.def + add_library (wgltrace MODULE specs/opengl32.def wgltrace.cpp glcaps.cpp - ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + glproc_gl.cpp + ) + add_dependencies (wgltrace glproc) + target_link_libraries (wgltrace + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} ) set_target_properties (wgltrace PROPERTIES PREFIX "" @@ -293,25 +419,24 @@ if (WIN32) RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - if (MINGW) - set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") - endif (MINGW) - install (TARGETS wgltrace LIBRARY DESTINATION wrappers) + install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) elseif (APPLE) # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp - DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (cgltrace SHARED cgltrace.cpp glcaps.cpp - ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + glproc_gl.cpp ) + add_dependencies (cgltrace glproc) + set_target_properties (cgltrace PROPERTIES # OpenGL framework name PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" @@ -321,100 +446,229 @@ elseif (APPLE) LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - target_link_libraries (cgltrace dl) + target_link_libraries (cgltrace + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} + ${CMAKE_THREAD_LIBS_INIT} + dl + ) - install (TARGETS cgltrace LIBRARY DESTINATION wrappers) -else () + install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) +elseif (X11_FOUND) # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (glxtrace SHARED - ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp glxtrace.cpp glcaps.cpp - glsnapshot.cpp + glproc_gl.cpp ) + add_dependencies (glxtrace glproc) + set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix PREFIX "" + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. + LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - # Prevent symbol relocations internal to our wrapper library to be - # overwritten by the application. - set_target_properties (glxtrace PROPERTIES + target_link_libraries (glxtrace + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} + ${X11_X11_LIB} + ${CMAKE_THREAD_LIBS_INIT} + dl + ) + + install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) +endif () + + +if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE) + # libEGL.so/libGL.so + add_custom_command ( + OUTPUT egltrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp + DEPENDS egltrace.py gltrace.py trace.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py + ) + + add_library (egltrace SHARED + egltrace.cpp + glcaps.cpp + glproc_egl.cpp + ) + + add_dependencies (egltrace glproc) + + set_property ( + TARGET egltrace + APPEND + PROPERTY COMPILE_DEFINITIONS "TRACE_EGL" + ) + + set_target_properties (egltrace PROPERTIES + # avoid the default "lib" prefix + PREFIX "" LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - target_link_libraries (glxtrace dl ${X11_X11_LIB}) + target_link_libraries (egltrace + common + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} + ${CMAKE_THREAD_LIBS_INIT} + dl + ) - install (TARGETS glxtrace LIBRARY DESTINATION lib) + install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () - ############################################################################## # API retracers add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py + DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp - DEPENDS glstate.py glparams.py gltypes.py stdapi.py + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate_params.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp + DEPENDS glstate_params.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) -include_directories ( - ${CMAKE_CURRENT_BINARY_DIR} - ${OPENGL_INCLUDE_PATH} -) - -add_executable (glretrace +set (retrace_sources glretrace_gl.cpp glretrace_cgl.cpp glretrace_glx.cpp glretrace_wgl.cpp + glretrace_egl.cpp glretrace_main.cpp glstate.cpp + glstate_images.cpp glstate_params.cpp + glstate_shaders.cpp retrace.cpp - ${glws} - ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + retrace_stdc.cpp + glws.cpp ) -set_property ( - TARGET glretrace - APPEND - PROPERTY COMPILE_DEFINITIONS "RETRACE" -) +if (WIN32 OR APPLE OR X11_FOUND) + add_executable (glretrace + ${retrace_sources} + ${glws_os} + glproc_gl.cpp + ) -target_link_libraries (glretrace - common -) + add_dependencies (glretrace glproc) + + set_property ( + TARGET glretrace + APPEND + PROPERTY COMPILE_DEFINITIONS "RETRACE" + ) -if (WIN32) - target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) -elseif (APPLE) - # XXX: We use GLX on MacOSX, which is in a separate library. target_link_libraries (glretrace - ${X11_GL_LIB} + common + ${PNG_LIBRARIES} + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} + ) + + if (WIN32) + else () + if (APPLE) + target_link_libraries (glretrace + "-framework Cocoa" + "-framework ApplicationServices" # CGS* + #"-framework OpenGL" # CGL* + ) + else () + target_link_libraries (glretrace ${X11_X11_LIB}) + endif () + + target_link_libraries (glretrace + # gdb doesn't like when pthreads is loaded through dlopen (which happens + # when dlopen'ing libGL), so link pthreads to avoid this issue. See also + # http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error + ${CMAKE_THREAD_LIBS_INIT} + dl + ) + + if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") + target_link_libraries (glretrace rt) + endif () + + endif () + + install (TARGETS glretrace RUNTIME DESTINATION bin) +endif () + +if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE) + add_executable (eglretrace + ${retrace_sources} + glws_egl_xlib.cpp + glproc_egl.cpp + ) + + add_dependencies (eglretrace glproc) + + set_property ( + TARGET eglretrace + APPEND + PROPERTY COMPILE_DEFINITIONS "RETRACE" + PROPERTY COMPILE_DEFINITIONS "TRACE_EGL" + ) + + target_link_libraries (eglretrace + common + ${PNG_LIBRARIES} + ${ZLIB_LIBRARIES} + ${SNAPPY_LIBRARIES} ${X11_X11_LIB} - "-framework ApplicationServices" # CGS* - ${OPENGL_gl_LIBRARY} # CGL* + ${CMAKE_THREAD_LIBS_INIT} + dl ) -else () - target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB}) + + if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") + target_link_libraries (eglretrace rt) + endif () + + install (TARGETS eglretrace RUNTIME DESTINATION bin) endif () -install (TARGETS glretrace RUNTIME DESTINATION bin) +############################################################################## +# CLI +if (ENABLE_CLI) + add_subdirectory(cli) +endif () + +############################################################################## +# Scripts (to support the CLI) + +install ( + PROGRAMS + ${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.py + ${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py + ${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py + DESTINATION ${SCRIPTS_INSTALL_DIR} +) ############################################################################## # GUI @@ -433,10 +687,10 @@ install ( LICENSE NEWS.markdown README.markdown - TODO.markdown - DESTINATION doc) + DESTINATION ${DOC_INSTALL_DIR} +) -set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MAJOR "3") set (CPACK_PACKAGE_VERSION_MINOR "0") # Use current date in YYYYMMDD format as patch number @@ -445,6 +699,13 @@ execute_process ( OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH ) +# cpack mistakenly detects Mingw-w64 as win32 +if (MINGW) + if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set (CPACK_SYSTEM_NAME win64) + endif () +endif () + # See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators if (WIN32) set (CPACK_GENERATOR "ZIP")