X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=d520fb6132e6f708932b10e9bbb82f44083678c7;hb=31f2b6e1f6427e1086fcccf74f6f436700097f1f;hp=2ee433a51dd1814eb0f518f22139c0fba416b351;hpb=46963dad18214fc45b248ecdc9f5931cf417705d;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 2ee433a..d520fb6 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,12 +5,16 @@ project (apitrace) ############################################################################## # Options -# + +# On Mac OS X build fat binaries with i386 and x86_64 architectures by default. +if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) + set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) +endif () + # We use a cached string variable instead of the standard (boolean) OPTION # command so that we can default to auto-detecting optional depencies, while # still providing a mechanism to force/disable these optional dependencies, as # prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml - set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") @@ -128,7 +132,7 @@ set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies # -# We always use the bundled zlib and libpng sources: +# We always use the bundled zlib, libpng, and snappy sources: # - on Windows to make it easy to deploy the wrappers DLLs # - on unices to prevent symbol collisions when tracing applications that link # against other versions of these libraries @@ -156,6 +160,23 @@ include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) +# The Qt website provides binaries for Windows and MacOSX, and they are +# automatically found by cmake without any manual intervention. The situation +# for QJSON is substantially different: there are no binaries for QJSON +# available, and there is no standard installation directory that is detected +# by cmake. +# +# By bundling the QJSON source, we make it much more easier to build the GUI on +# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is +# AUTO. +if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) + add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson) + set (QJSON_LIBRARY_DIRS) + set (QJSON_LIBRARIES qjson_bundled) + set (QJSON_FOUND TRUE) +endif () + # For glext headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) @@ -163,41 +184,44 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) ############################################################################## # Common libraries / utilities -include_directories (${CMAKE_CURRENT_SOURCE_DIR}) +include_directories ( + ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/common +) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py + DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) if (WIN32) set (os os_win32.cpp) - set (glws glws_wgl.cpp) + set (glws_os glws_wgl.cpp) else (WIN32) set (os os_posix.cpp) - set (glws glws_glx.cpp) + set (glws_os glws_glx.cpp) endif (WIN32) -add_library (common - trace_file.cpp - trace_snappyfile.cpp - trace_model.cpp - trace_parser.cpp - trace_writer.cpp - trace_local_writer.cpp - trace_model_writer.cpp - trace_loader.cpp - image.cpp - image_bmp.cpp - image_pnm.cpp - image_png.cpp - ${os} +add_library (common STATIC + common/trace_file.cpp + common/trace_snappyfile.cpp + common/trace_model.cpp + common/trace_parser.cpp + common/trace_writer.cpp + common/trace_local_writer.cpp + common/trace_model_writer.cpp + common/trace_loader.cpp + common/image.cpp + common/image_bmp.cpp + common/image_pnm.cpp + common/image_png.cpp + common/${os} ) set_target_properties (common PROPERTIES # Ensure it can be statically linked in shared libraries - COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}" + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}" ) link_libraries (common) @@ -205,22 +229,25 @@ link_libraries (common) add_executable (tracedump tracedump.cpp) install (TARGETS tracedump RUNTIME DESTINATION bin) -add_executable (loadertest loadertest.cpp) -install (TARGETS loadertest RUNTIME DESTINATION bin) ############################################################################## # API tracers if (WIN32) + if (MINGW) + # Silence warnings about @nn suffix mismatch + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup") + endif (MINGW) + # ddraw.dll if (DirectX_D3D_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( - OUTPUT ddraw.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp - DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py + OUTPUT ddrawtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp + DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py ) - add_library (ddraw MODULE ddraw.def ddraw.cpp) + add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp) set_target_properties (ddraw PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers @@ -233,11 +260,11 @@ if (WIN32) if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d8.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py + OUTPUT d3d8trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp + DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp) + add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers @@ -250,11 +277,11 @@ if (WIN32) if (DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py + OUTPUT d3d9trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp + DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp) + add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers @@ -264,25 +291,46 @@ if (WIN32) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_INCLUDE_DIR) - # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d10.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp - # DEPENDS d3d10misc.py winapi.py stdapi.py - # ) - # add_library (d3d10 MODULE d3d10.def d3d10.cpp) - # set_target_properties (d3d10 PROPERTIES PREFIX "") - # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) - #endif (DirectX_D3D10_INCLUDE_DIR) + if (DirectX_D3D10_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d10trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp + DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) + set_target_properties (d3d10 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d10 LIBRARY DESTINATION wrappers) + endif (DirectX_D3D10_INCLUDE_DIR) + + # d2d1.dll + if (DirectX_D2D1_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d2d1trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp + DEPENDS d2d1trace.py trace.py specs/d2d1.py specs/d2d1.py specs/d2dbasetypes.py specs/d2derr.py specs/dwrite.py specs/dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py + ) + add_library (d2d1 MODULE specs/d2d1.def d2d1trace.cpp) + set_target_properties (d2d1 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d2d1 LIBRARY DESTINATION wrappers) + endif (DirectX_D2D1_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py ) - add_library (wgltrace MODULE opengl32.def + add_library (wgltrace MODULE specs/opengl32.def wgltrace.cpp glcaps.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp @@ -293,9 +341,6 @@ if (WIN32) RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - if (MINGW) - set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") - endif (MINGW) install (TARGETS wgltrace LIBRARY DESTINATION wrappers) elseif (APPLE) @@ -303,7 +348,7 @@ elseif (APPLE) add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp - DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (cgltrace SHARED @@ -329,7 +374,7 @@ else () add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (glxtrace SHARED @@ -362,13 +407,13 @@ endif () add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py + DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp - DEPENDS glstate.py glparams.py gltypes.py stdapi.py + DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) include_directories ( @@ -385,8 +430,8 @@ add_executable (glretrace glstate.cpp glstate_params.cpp retrace.cpp - ${glws} - image.cpp + glws.cpp + ${glws_os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) @@ -428,9 +473,16 @@ endif () ############################################################################## # Packaging -install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc) +install ( + FILES + BUGS.markdown + LICENSE + NEWS.markdown + README.markdown + TODO.markdown + DESTINATION doc) -set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MAJOR "2") set (CPACK_PACKAGE_VERSION_MINOR "0") # Use current date in YYYYMMDD format as patch number